If I am using event tracks to trigger FX in my matinee timeline they are not visible on playback- only when I export my movie. Which makes timing, tweaks and itterations slow.
Is there a better way to handle particle effect triggers so that they are seen in normal play back directly in matinee or from playing the level?
Also keep in mind that you can set the start position of a Matinee actor to any second you like in the Details panel > Force Start Position. This way you can skip to the part you want to iterate without having to wait for Matinee to play the whole thing.
You can import a camera animation or create a new camera with another Matinee actor(with director track set to that specific camera.) It will work in play mode though, not Simulate.
Both method should let you see the triggered fx actually. Only following the action automatically requires you to play as i explained in my previous post.