Publishing a game on

Do i actually need a mac to publish my game on the app store ?

Howdy ,

You do not need a mac to publish your project on the app store. Here is the official documentation needed to publish a application: https://developer.apple.com/library//documentation/IDEs/Conceptual/AppDistributionGuide/Introduction/Introduction.html

Also, If you have not already done so, here is a link to our documentation letting you know what you will need in order to package a project on UE4: https://docs.unrealengine.com/latest/INT/Platforms//QuickStart/index.html

Let me know if you have any additional questions.

Thanks!

Thanks a lot

Hi ,

Can you confirm that your answered post is still relevant/accurate?
I was surprised to find this post because over the last 3 months I have collated/bookmarked tons of webpages and videos saying/showing that, ultimately, you do need a mac/xcode to do the final submission to the appstore.

Your post is the first I have read suggesting otherwise.
I hope you are correct because the final AppStore submission process from Windows->Mac->Appstore is a real pain. (I was planning to use MacInCloud as I don’t have a Mac).

Even in the developer.apple link you provided it says:
“In Xcode, you create an archive and sign it with your distribution certificate. Then you upload your app using Xcode or Application Loader.”

So I’m not sure if you are correct (because UE4/iPhonePackager does some equivalent of xcode in order to generate certs & provisions) or whether your post was slightly mis-worded (i.e. you can publish to using Windows …but anything that needs to be sent to the AppStore WILL need a mac).

I’m assuming that use of XCode/AppLoader on a mac (Physical, cloud or emulated) is mandatory, but let me know if I am mistaken.

Cheers.

Ash22,

This post is from 2015. In order to submit your build on the iTunes Connect platform, you’d need either Xcode 6 or Application Loader 3.0 (or later).

Thanks!