Pathfinding problem : Can't move up the step

Hello.

I have run into a problem with pathfinding.
I want characters to be able to go up and down the steps that are up to 50 units high.
I increased Max Step Height in character movement component, in nav mesh properties and in project settings (as well as in many combinations of the above).

My characters can walk down the step that is 50 units high but they can’t climb up. It works up to 20 units (and even then, not always). When I order units to move up they simply walk into the obstacle and stop.
I checked collision settings on both units and terrain.

I can’t find a reason for this behavior. Is there something that I’m missing? What might be the cause?

Hi Allshar,

I apologize for the late response. The ‘Max Step Height’ value is to set the angle at which they can climb things, meaning if you set it to 90, they could walk up walls. The issue you’re experiencing may be with the navmesh itself. If you’re using the stairs that are provided in the StarterContent for example, you have to reduce the ‘Cell size’ to let the navmesh generate a path that will fit the width of the stairs. If this is the case you should notice that the nav mesh looks broken on the stairs, as if it isn’t connected.

Hope this helps!

Hi Allshar,

Have you solved your issue? It’s been a while since we’ve heard from you so I will be closing this issue as resolved. If you do still require assistance, please feel free to comment and the issue will reopen.

Thank you