How to change texture based on hitpoint
Think about a box, a bullet hits the box and from the hit point the the texture starts to change, going till the other side of the object gradually. Is it possible with blueprint?
and then when the process is done, if there is a player near by the infected object, it starts to take damage!
asked Apr 29 '15 at 11:41 PM in Blueprint Scripting
Yes, you can do that in Blueprints. The bullet hits by applying decals at that point, and for overall texture changes you can make your own materials that accept parameters, and through dynamic material interface you can change those value at run time. Here is some documentation on that: mat instance docs
Also, there is a tool made to this type of thing. Look at Substance. substance link
answered Apr 29 '15 at 11:48 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here