VR UMG Widget Text position
I'm having trouble adding an image with text on UE4's UMG while in VR. The text appears correctly in non-VR preview, but it disappears or looks unadjusted once in VR. By unadjusted i mean the text is very difficult to read or ends up missing a portion of the text between both eyes. A similar post addresses this but how can I fix this inside of a widget?
asked Apr 30 '15 at 12:47 AM in Using UE4
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