How do I load data for all local players from one server save file?
I have a multiplayer game in which I have data saving such as in game world items (hammer, knife, gun). When I "pickup" an item the data saves just fine (set hidden in game) and when I reload the game the player that interacted with the item will load the saved information. This works great.
My problem comes in when I try to load the same information onto the other local players. It as if there is an array for each local player in the saved file.
This is what my game looks like before any saves:
This is what my game looks like when the right local player "pickup" the right hammer (sorry the image may not display the hammer very well - its under the text renders), and the left local player picks up the left hammer:
I would like both the left and right hammers to be set to hidden on both the left and the right local players.
This is my load code that is in the mythirdpersoncharacter that plays on Event Begin Play.
Any help on this would truly be appreciated!!
asked Apr 30 '15 at 01:35 AM in Blueprint Scripting
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