How to state transition to self?

In the animation state machine, how do I tell a state that it can transition to itself? I want to do this so I can cancel an animation into itself.

Hey Thundercleez,

You can use a conduit to achieve that behavior.

Right-click anywhere in your state machine, select “Add Conduit…” and connect it in both directions to the state you want to cancel. Add your cancel condition to the outgoing transition (although any of the three nodes should do) and set the other two “Can Enter Transition” nodes to true.

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