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Unreal Engine 4 reworks importing UCX model collision from 3Ds Max 2013

Good afternoon. Today I imported the model from 3D Max and encountered the following problem: UCX model changes when migrating to a more simplified. Nature, rummaged all the documentation and made according to instructions object names are correct, but the reason for the problem I could not be established.alt text

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asked Mar 31 '14 at 08:43 AM in Using UE4

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Wertyn
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7 answers: sort voted first

Have you tried to deactivate the "One Convex Hull Per UCX" Option? You can do that in the import window or in the mesh properties (you need to reimport if you want update the mesh collision through the properties)

Import Option

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answered Mar 31 '14 at 04:23 PM

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NaMJaG
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avatar image Nick Jackson Mar 18 '17 at 02:18 PM

This answer is legendary. I logged in just to upvote it.

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The docs look like they haven't really been updated.

What are you model and collision model names?

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answered Mar 31 '14 at 11:26 AM

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cheesewhisk
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I can see from your screen shot that you have many Convex areas to your collision .- Instead you should have separate UCX pieces for the "legs" and "arms" of your column

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answered Mar 18 '16 at 03:46 PM

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Umberto
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Stone_pillar_01 - original model UCX_Stone_pillar_01 - collision model

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answered Mar 31 '14 at 01:55 PM

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Wertyn
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Previously I was using ASE II format, and all worked right, but UE 4 does not support it.

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answered Mar 31 '14 at 02:27 PM

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Wertyn
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Thanks NaMJaG you answer help me.

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answered Mar 31 '14 at 10:12 PM

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Wertyn
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alt text

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answered Mar 31 '14 at 08:45 AM

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Wertyn
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