Problems with ServerTravel etc in Blueprints
currently working on a Blueprint Lobby System for the community and i'm running into some problems with the ServerTravel.
Currently i have a MainMenu, a blenk TransitionMap and a GameLevel. MyGameMode is set to SeamlessTravel and i host a game by creating a session with the "CreateSession" node and switching the Level with "Execute Console Command(ServerTravel GameLevel)". This is working fine.
But now, when i want to let the ListenHost leave the Game and shutdown the session, my engine crashs.
I tried to delete the Session and to use "Open Level(MainMenu)" but that doesn't work. Not deleting the session gives the same crash. Do i need to use a console command to get back to the MainMenu once using ServerTravel?
When i don't use server travel but "Open Level(GameLevel)" it works with going back to the main menu.
How can i let the Server return to the main Menu? Call ServerTravel again and just close the Session so that everyone gets disconnected after shifting them to the main menu?
asked Apr 30 '15 at 02:06 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here