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2d flipbook replication problem

Hi everyone,

today, i tried to make a 2D Topdown coop game with 4 movements ; forward, backward, right and left. Everything works good, but i didn't find the way to replicate my flipbook animation. All tutorials are based on animation blueprint and it require skeleton, which is not present in a sprite.

I searched everywhere but i'm new and i didn't find my answer :/. I tried something less difficult, like : button pressed -> Server function -> multicast function. It's work fine, but it's not like animation state..

Can u help me with that ? I'm sure that's simple, but i'm lost !

My project works like this : Main character blue print

Get Input, add movement and call two custom event(below). Same code for Input MoveForward. alt text Update Animation State alt text Update my flipbook alt text

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inputright.png (106.5 kB)
updateanimstate.png (102.9 kB)
updateflipbook.png (158.6 kB)
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asked May 01 '15 at 12:22 AM in Blueprint Scripting

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avatar image RomFou May 01 '15 at 01:15 PM

Okay problem solved !

I didn't change above blueprints, i just add this : With a new flipbook variable, coze FlipBookCurrent don't works with that, i don't know why at this time.

So we have one execution of above blueprints witch are change your current animation and just after a server function is called and send to everyone a new animation for this character.

It's work but... it seem not the good ways

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