2d flipbook replication problem
today, i tried to make a 2D Topdown coop game with 4 movements ; forward, backward, right and left. Everything works good, but i didn't find the way to replicate my flipbook animation. All tutorials are based on animation blueprint and it require skeleton, which is not present in a sprite.
I searched everywhere but i'm new and i didn't find my answer :/. I tried something less difficult, like : button pressed -> Server function -> multicast function. It's work fine, but it's not like animation state..
Can u help me with that ? I'm sure that's simple, but i'm lost !
My project works like this : Main character blue print
Get Input, add movement and call two custom event(below). Same code for Input MoveForward. Update Animation State Update my flipbook
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