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Can I detach the mouse?

I'd like to be able to use the mouse for point/aiming, as well as movement, all dependant on how close to the edges of the screen you get. Half Life 2 used this method for VR aiming, and I really need the same thing as I think it's the best method so far. Unfortunately, I can't seem to figure it out. I need the Pitch mouse movement to only effect the aiming, and the Yaw to effect the aiming until you get within a certain distance, then move the view as well.

If I can use the mouse for aiming without moving the player, I think I could also use this for a 3D in-game GUI as well. Then use that interface to allow the player to control where the deadzones are. I could do alot with it, if I could just get past this hurdle. Any ideas?

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asked May 01 '15 at 01:36 AM in Blueprint Scripting

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