I noticed that when i use SetVisbility in UMG it disabled the Virtual joysticks and it stops functioning on Mobile.
Hello ,
I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
- What version of the engine are you using?
- Can you reproduce this issue in a clean project?
- If so, could you provide a detailed list of steps to reproduce this issue on our end?
- What type of device exactly are you using when receiving this issue (Example: iPhone 5s)?
- What OS is the exact OS that is being run on the device (Example: iOS 8.0.1)?
Hey Rudy,
Mouse interaction is not working from PIE. (Windows 8.1)
Device: Galaxy S5, Galaxy S3
Engine Version: 4.7.6
Just attach an UMG widget to the view-port and change the visibility to it.
Steps to reproduce this issue:
- Create a new project using the Paper2D template with Mobile and Scaleable 2D/ 3D settings.
- Create a new WidgetBlueprint
- Add a new button to the CanvasPanel
- Add a button click event.
- And this one goes into the game mode or anywhere.
- Start playing, the touch interface works well for now.
- Press our new button.
The touch interface no longer works.
And Thanks for your time!
Sorry, It’s my bad i should have checked the source code.
**ESlateVisibility **
/** Default widget visibility - visible and can interactive with the cursor */
Visible
/** Not visible and takes up no space in the layout; can never be clicked on because it takes up no space. */
Collapsed,
/** Not visible, but occupies layout space. Not interactive for obvious reasons. */
Hidden,
/** Visible to the user, but only as art. The cursors hit tests will never see this widget. */
HitTestInvisible,
/** Same as HitTestInvisible, but doesn't apply to child widgets. */
SelfHitTestInvisible