UMG Set visbility disables Virtual Joystick.

I noticed that when i use SetVisbility in UMG it disabled the Virtual joysticks and it stops functioning on Mobile.

Hello ,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. What version of the engine are you using?
  2. Can you reproduce this issue in a clean project?
  3. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  4. What type of device exactly are you using when receiving this issue (Example: iPhone 5s)?
  5. What OS is the exact OS that is being run on the device (Example: iOS 8.0.1)?

Hey Rudy,

Mouse interaction is not working from PIE. (Windows 8.1)

Device: Galaxy S5, Galaxy S3

Engine Version: 4.7.6

Just attach an UMG widget to the view-port and change the visibility to it.

Steps to reproduce this issue:

  • Create a new project using the Paper2D template with Mobile and Scaleable 2D/ 3D settings.
  • Create a new WidgetBlueprint
  • Add a new button to the CanvasPanel
  • Add a button click event.
  • And this one goes into the game mode or anywhere.
  • Start playing, the touch interface works well for now.
  • Press our new button.

The touch interface no longer works.

And Thanks for your time!

Sorry, It’s my bad i should have checked the source code.
**ESlateVisibility **

/** Default widget visibility - visible and can interactive with the cursor */
	Visible
	/** Not visible and takes up no space in the layout; can never be clicked on because it takes up no space. */
	Collapsed,
	/** Not visible, but occupies layout space. Not interactive for obvious reasons. */
	Hidden,
	/** Visible to the user, but only as art. The cursors hit tests will never see this widget. */
	HitTestInvisible,
	/** Same as HitTestInvisible, but doesn't apply to child widgets. */
	SelfHitTestInvisible