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32bitOS環境のビルドについて

お世話になっております。 32bit環境にてビルドをする際に

10> ハンドルされていない例外: UnrealBuildTool.BuildException: ERROR: Failed to start local process for action: C:\Program Files\Windows Kits\8.1\bin/x64/rc.exe /nologo /D WIN64 /l 0x409 /i "C:\Users\dodeka\Documents\GitHub\UnrealEngine\Engine\Source" /i "Runtime/Launch/Private" /i "Runtime/Launch/Public" /i "../Intermediate/Build/Win64/UnrealHeaderTool/Inc/UnrealHeaderTool/" /i "Programs/UnrealHeaderTool/Public/" /i "Runtime/Core/Public" /i "Runtime/Core/Public/Internationalization" /i "Runtime/Core/Public/Async" /i "Runtime/Core/Public/Concurrency" /i "Runtime/Core/Public/Containers" /i "Runtime/Core/Public/GenericPlatform" /i "Runtime/Core/Public/HAL" /i "Runtime/Core/Public/Math" /i "Runtime/Core/Public/Misc" /i "Runtime/Core/Public/Modules" /i "Runtime/Core/Public/Modules/Boilerplate" /i "Runtime/Core/Public/ProfilingDebugging" /i "Runtime/Core/Public/Serialization" /i "Runtime/Core/Public/Serialization/Json" /i "Runtime/Core/Public/Stats" /i "Runtime/Core/Public/Templates" /i "Runtime/Core/Public/UObject" /i "Runtime/Core/Public/Windows" /i "Runtime/CoreUObject/Classes/" /i "../Intermediate/Build/Win64/UnrealHeaderTool/Inc/CoreUObject/" /i "Runtime/CoreUObject/Public/" /i "Runtime/CoreUObject/Public/Misc" /i "Runtime/CoreUObject/Public/Serialization" /i "Runtime/CoreUObject/Public/Templates" /i "Runtime/CoreUObject/Public/UObject" /i "../Intermediate/Build/Win64/UnrealHeaderTool/Inc/Projects/" /i "Runtime/Projects/Public/" /i "Runtime/Projects/Public/Interfaces" /d "HACK_HEADER_GENERATOR=1" /d "IS_PROGRAM=1" /d "UNICODE" /d "UNICODE" /d "UNREAL" /d "IS_MONOLITHIC=1" /d "WITH_ENGINE=0" /d "WITH_UNREAL_DEVELOPER_TOOLS=0" /d "WITH_COREUOBJECT=1" /d "USE_STATS_WITHOUT_ENGINE=0" /d "WITH_PLUGIN_SUPPORT=0" /d "USE_LOGGING_IN_SHIPPING=0" /d "UE_BUILD_MINIMAL=1" /d "WITH_EDITOR=0" /d "WITH_SERVER_CODE=1" /d "UBT_COMPILED_PLATFORM=Win64" /d "WIN32=1" /d "_WIN32_WINNT=0x0600" /d "WINVER=0x0600" /d "PLATFORM_WINDOWS=1" /d "NDEBUG=1" /d "UE_BUILD_DEVELOPMENT=1" /d "ORIGINAL_FILE_NAME="UnrealHeaderTool.exe"" /d "UNREALHEADERTOOL_API=" /d "UE_ENABLE_ICU=1" /d "WITH_DIRECTXMATH=0" /d "CORE_API=" /d "COREUOBJECT_API=" /d "PROJECTS_API=" /fo "C:\Users\dodeka\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\PCLaunch.rc.res" "C:\Users\dodeka\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc"

上記のようなエラーが発生してしまい、エラーになってしまいました。

C:\Program Files\Windows Kits\8.1\bin/x64/rc.exeをx86に切り替えれば良さそうですが該当コードの箇所を修正しただけでは上手く動作しませんでしたので正しい手順等がどこかにのっていますでしょうか。

よろしくお願い致します。

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asked Mar 31 '14 at 10:10 AM in Japanese

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dodeka
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残念ながら、開発環境に関しましてはWin64環境にのみ対応しておりまして、Win32環境でのビルドは特に行われておらずその為のドキュメント等も特に用意されておりません。

ゲームの動作対象(ビルド対象)としてはWin32環境にも対応できるよう進めておりますが、Win32環境ではXP等DirectX 11に対応していなかったりと、実行ファイル以外の問題も絡んでおりますので、こちらもどこまで対応できるか流動的な部分があります。こちらも現時点ではドキュメントはありませんが、GenerateProjectFiles.bat に -Platforms=Win32+Win64 としていただくことでビルド対象として選択いただける状態になる可能性がありますが、現時点では積極的にテストが行われているわけではありませんことと、今後の対応は流動的であることにご留意ください。

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answered Apr 01 '14 at 12:07 PM

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