Begin Play Doesn't Fire
I made a blueprint deriving from a c++ class. I try to add a new widget variable when begin play fires, but it doesn't.
Here is the BP:
when the game starts, it doesn't print "Hello"..
the code for begin play in the C++ class:
UE4 is binary, ver: 4.7.6-2513093
I am pretty sure that you missed a Super::BeginPlay(); in one one of your classes? Check ABuildingsMain if it calls the BeginPlay function of its parent class. By the way the ReceiveBeginPlay(); calls the blueprint event, adding that to your code should work.
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