Spawning actor server-side, possessing it from client-side

Hello Answerhub,

I’ve made a login system completely in blueprints with an apache server that listens to it, and all of it works.
Once a player goes into a session, the default pawn will spawn a character for him server-side, and this is being replicated to all clients. However, I cannot figure out how to possess the spawned (server-side) character from the client side… I might be missing something and I was hoping you guys could help me out.

This gets executed when player has logged in. (AKA spectator blueprint)

40974-eventhandler.png

SpawnCharacter Event

PossessCharacter Event
(I’ve tried all replication types, possession happens server-side or not at all)

40978-possesscharacter.png

I hope someone can help me with this, because after I’ve finished this I am able to do a complete MMO all through blueprints…

Thanks in advance.

I’ve already solved my problem by giving the possess function the correct target controller.

Solution