Hello Answerhub,
I’ve made a login system completely in blueprints with an apache server that listens to it, and all of it works.
Once a player goes into a session, the default pawn will spawn a character for him server-side, and this is being replicated to all clients. However, I cannot figure out how to possess the spawned (server-side) character from the client side… I might be missing something and I was hoping you guys could help me out.
This gets executed when player has logged in. (AKA spectator blueprint)
SpawnCharacter Event
PossessCharacter Event
(I’ve tried all replication types, possession happens server-side or not at all)
I hope someone can help me with this, because after I’ve finished this I am able to do a complete MMO all through blueprints…
Thanks in advance.