Event PostLogin called incorrectly

Hello, I am currently working on making my game playable online by using the MultiplayerShootout demo as a reference and I am having an issue with the event Event Post Login being called right when the game is created, before any sessions are even created. I thought this event was only supposed to be fired when the player joins a game session? I read somewhere that you have to change something in the project settings but the person didnt say what it was.

I am having the same issue, it’s called straight away but when comparing to the multiplayershootout demo, theirs is not, until past the main menu.
Mine is also calling a respawn custom event when it isn’t being called from anywhere… frustrating.

Well, i’ve found out how to fix that problem - you must change Default GameMod on “GameMod”, not “MyGameMod” or stuff like that. After that you will redefine current GameMod on your own, but on game start it must be default “GameMod”. Hope that was helpful.

“After that you will redefine current GameMod on your own”

I doubt you can do it.

Just create new Gamemodes for your Need. I use for example one gamemode for the MainMenu, one for the Lobby and one for the game itself.
Just create the new modes as childs from the Default gamemode. So you can call postlogin in the Lobby or the game itself.