Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Can we legally sell our original UE4 assets on 3rd party sites like itch.io?

Can we sell UE4 specific assets (such as Blueprints, materials, etc.), which we have made ourselves, on sites other than the Marketplace? It would be a huge boon to indie devs to have more avenues available.

Would it affect the answer to sell said assets with licensing terms requiring the buyer to be a UE4 licensee that will only use the assets with UE4?

Product Version: Not Selected
more ▼

asked May 01 '15 at 09:23 PM in Legal & Licensing

avatar image

374 34 39 45

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

You can do what you like with your own UE4 creations (apart from licensing them under a non-compatible license per the EULA), including selling them.

more ▼

answered May 01 '15 at 09:26 PM

avatar image

atypic STAFF
7k 132 11 204

avatar image SFtheWolf May 01 '15 at 09:55 PM

That's fantastic to hear! So to make sure I'm understanding properly: We could sell a package of .uasset files, Blueprint node graphs, etc. on whatever site we like, and pay Epic a 5% royalty on gross revenue?

Are there any restrictions on pricing them differently on the marketplace compared to elsewhere?

Also what kind of EULA do we need to include with them? (I see a lot of info on this for games but less for assets intended for game developer usage)

avatar image atypic STAFF May 01 '15 at 10:22 PM

You could sell your own .uasset files or Blueprints and pay Epic the 5% royalty. There aren't restrictions on prices. We of course encourage you to consider using our Marketplace though : )

In terms of EULA, you're not distributing UE4 with the assets you described, so the EULA requirements regarding protections to Epic don't apply. So really you can use a license that you like other than the noncompatible licenses addressed in the EULA.

avatar image SFtheWolf May 01 '15 at 10:38 PM

Excellent! Thank you so much for the prompt replies. I can't believe support has continued to be this great even after you removed the subscription fees.

avatar image Andrei Branescu Jun 07 '18 at 09:25 PM

I thought the royalty fees applied only to games, not to assets, and there's the 3000$ in revenu per quarter exemption. Right?

avatar image atypic STAFF Jun 07 '18 at 09:27 PM

Royalties are due on Products. Products are defined as:

any product developed under this Agreement that is made using the Licensed Technology or that combines the Licensed Technology with any other software or content, regardless of how much or little of the Licensed Technology is used

avatar image Andrei Branescu Jun 07 '18 at 09:29 PM

So I guess the exemption applies, as I suspected. Thanks for the quick answer!

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question