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Materials Not Rendering LOD's

https://www.youtube.com/watch?v=4fHKXwiiO70 As seen on video. When engine replaces LOD0 to LOD1 or 2 it has default texture which appears when shaders are compiling. In editor, everything looks fine. What's the problem?

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asked May 01 '15 at 10:56 PM in Rendering

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avatar image AndrewHurley May 05 '15 at 03:08 PM

Hey Fairlightish,

Would you mind opening the static mesh editor window and showing the me LOD settings you have set up for the mesh you are having issues with?

Check to make sure all your LOD's have a material applied to the appropriate slot as well.

Static Mesh Editor

alt text

Thank you,

Andrew Hurley

avatar image Fairlightish May 05 '15 at 07:20 PM

Hello Andrew,

Here are my LOD settings. alt text

lodsettings.png (1.5 MB)
avatar image AndrewHurley May 05 '15 at 07:32 PM

Try assigning your mesh to a LOD Group. Rebuild your scene and check to see if it works then. Let me know what you discover.

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Hey Fairlightish,

We have not heard from you recently and would like to check in to be sure your issue has been resolved. If so, you can can just keep this answer checked as the resolution, but if you nee further assistance please let us know. For tracking purposes we will be marking this question as resolved. Simply re-comment in order to open the question again.

Thank you,

Andrew Hurley

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answered May 11 '15 at 02:48 PM

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