(Multiplayer) Why can I destroy actor already placed on map, not new ones that are spawned?

Items that are already on that map on startup are destroyed just fine, but if I spawn an item (from the same BP), it won’t get destroyed on clients. What could cause this?

Here is the spawn destroy nodes: (Note: usually that first destroy actor isn’t there… I’m just trying stuff to fix this)

Okay, I know I JUST posted this question, and I was going to delete it, but maybe someone may need to see this and I found the problem…

Earlier in this project , I thought I need to multicast every single server command, however clearly this isn’t the case. I was creating two items, only only one was getting destroyed (on the server).

Here’s the correct way to do it:

40990-sssssssssssssssssssss.png

Honestly dude you’re the best guy ever, you saved my life big time, I’ve been stuck with this issue and been doing it wrong like were you and thank you so much for replying to your own post because if you hadn’t i’d have just been messing about trying to solve this for ages like you did :slight_smile:

Thank you so much :slight_smile:

PS. I love you

Thank you Helped Big Time. I used Player Controller and it Worked! Saved me.