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Scene Capture 2D with its own Post Processing

Hi,

i have a Scene Capture 2D. I can include some post processing. But when i create a Post Process Volume into the level that also effects the Scene Capture 2D output.

Is there a way that the Scene Capture 2D can use its own Post Process Material and will not be effected by other Post Process Volumes?

Thanks in advance

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asked May 02 '15 at 01:46 AM in Using UE4

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Raidfire.Net
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Hi!

You can try to override parameters of Post Process Volume with Post Process parameters in Scene Capture 2D

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cap2d.png (1.3 MB)
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answered May 04 '15 at 06:49 AM

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svv3dUDN
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