Scene Capture 2D with its own Post Processing
i have a Scene Capture 2D. I can include some post processing. But when i create a Post Process Volume into the level that also effects the Scene Capture 2D output.
Is there a way that the Scene Capture 2D can use its own Post Process Material and will not be effected by other Post Process Volumes?
Thanks in advance
asked May 02 '15 at 01:46 AM in Using UE4
You can try to override parameters of Post Process Volume with Post Process parameters in Scene Capture 2D
answered May 04 '15 at 06:49 AM
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