Why does vertex painting on a large mesh cause my frame rate to drop?
I thought it would be nice to test the new ue4 out by rebuilding my project that I was making in udk to ue4. Only when I wanted to start vertex painting the terrain (which is an imported static mesh) I noticed that everything became very laggy, the fps went down from 56~ to 18~ fps and that was only by hovering my mouse above the terrain, when I started to paint the engine froze for about a minute without even seeing what you painted, only when it stopped freezing could you see what you had painted. I did this a few times until I opened the task manager and saw that ue4 was using 12gb of ram (and I think it could go even higher if I continued painting).
The terrain has about 7000 vertices, but I got the same problem on a mesh that had 3500 vertices, only static meshes with much lower vertex count didn't have this problem. When I painted the terrain in udk I didn't have a problem at all.
So my question is is this a bug? Does anyone else have the same problem?
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.
answered Oct 03 '14 at 01:55 PM
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