Hi there,
I want to change the material of a Mesh at the touch of a UMG Button, but couldn’t find a way to solve this.
I’ve already found a Set Material BP, that needs a Static Mesh Component, but I couldn’t connect target Actor’s StaticMeshComponent in the UMG blueprint.
Another solution would be if I could set it up( the Set Material BP) in the Actor, tie it to an Event, but I don’t know how to create, and fire up an event in an Actor’s Bluprint from another Blueprint(like a Button’s Graph in UMG).
Any help is highly appreciated.
Thank you.