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Attach Sprite to Actor/Character

I have a sprite which I want to attach to my character. Sooo... how do I do that?

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asked May 02 '15 at 07:56 AM in C++ Programming

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Karwler
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2 answers: sort voted first

In your character class header, you have to create a variable of a type UPaperSpriteComponent* as shown below:

 UCLASS()
 class MYPROJECT_API AMyCharacter : public ACharacter
 {
   GENERATED_BODY()
   
   ...
 
   private:
   UPROPERTY(EditAnywhere)
   UPaperSpriteComponent* CharacterSprite;
 }

Then, in your constructor, you have to construct the component and attach it to your RootComponent.

 AMyCharacter::AMyCharacter()
 {
     // Set this pawn to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
     PrimaryActorTick.bCanEverTick = true;
 
     CharacterSprite = CreateDefaultSubObject<UPaperSpriteComponent>(TEXT("CharacterSprite"));
     CharacterSprite->SetupAttachment(RootComponent);
 }

Now you should be able to spawn your character in editor and set the source sprite for it. Good luck!

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answered Jun 04 '18 at 07:03 PM

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L8p
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Add a sprite component to your character.

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answered May 02 '15 at 03:27 PM

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Azarus
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avatar image Karwler May 02 '15 at 04:00 PM

I know but how do I do that in code?

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