Seams on multi-part skeletal character
Hi there! I looked everywhere on documentations, forums and answers, but can't resolve my simple stupid issue :-( Trying to get my awsome customizeable RPG character to alive I got a noticeable seams on lighting between joint skeletal meshes (pls take a look on the picture, you can see seams between body-to-chest and chest-to-legs parts). Compare multi-part dude (at left) with a single-mesh dude (at right). I studied all the documentation about lightings including lighting troubleshooting, tried to use two-side shadow casting, working around with world settings and lightmass setting, created physic-assets for every skeletal part - no results.
Please, if someone can point me out where to put attention to solve this issue on multi-part skeletal? Thank you per advance!
asked May 02 '15 at 11:45 AM in Rendering
I think your solution might be at this forum thread.
Last 2 posts give the answer incase you are using 3ds max.
answered May 02 '15 at 12:21 PM
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