Make movement only to affect camera
I am using the 1st Person Shooter blueprint template. I have added a new camera component to the character blueprint. I now change viewports to this camera upon a key is presses.The movement affects the gun and the hands and the collider(its like moving the character from another camera). How can I make the control only to affect the camera and fly like the editor window?
asked May 02 '15 at 12:30 PM in Blueprint Scripting
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