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Make movement only to affect camera

I am using the 1st Person Shooter blueprint template. I have added a new camera component to the character blueprint. I now change viewports to this camera upon a key is presses.The movement affects the gun and the hands and the collider(its like moving the character from another camera). How can I make the control only to affect the camera and fly like the editor window?

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asked May 02 '15 at 12:30 PM in Blueprint Scripting

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Zarkopafilis
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avatar image Narghile May 02 '15 at 12:33 PM

A little more detail would help. What are you trying to achieve.

Do you want to rotate the camera seperate from player, have no player and just a camera.

Narg

avatar image Zarkopafilis May 02 '15 at 01:55 PM

Standard fps game. When user presses alt , freecam mode is enabled: you use a separate viewport and move the way you navigate on the level editor, without affecting the gun , the collider and the other camera that is used for 1st person

avatar image Narghile May 02 '15 at 02:06 PM

You could add a second camera. On alt pressed, stop in viewing nodes in you character with a bool or something similar.

Then you can use you mouse to control you second camera.

Depending on how you want it to return, you would run that of release.

What have you got so far.

Narg

avatar image Zarkopafilis May 02 '15 at 09:15 PM

help me pls :(

avatar image Zarkopafilis May 02 '15 at 02:40 PM

*Zoom is a function that toggles ADS. This is the viewport: http://prntscr.com/70npp5 This is function zoom: http://blueprintue.com/view/wAfxc74j/ This is the whole event graph: http://blueprintue.com/view/u3HJEOZ1/ You can find the parts (its commented) - Freecam , Zoom , movement input , mouse input etc..... One idea was to change target to apply movement but a camera component couldnt go there

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