Why can't UE4 detect Xcode on my Mac?
I have the latest Xcode version installed (5.1), but it seems UE4 can't find it. I can't add any code to the project neither use a code template ("No compiler was found. In order to use a C++ template, you must first install Xcode").
Any idea how to fix this?
Our check for Xcode presence is very simple - we just check if /Applications/Xcode.app folder exists. Maybe you have Xcode installed somewhere else or renamed?
answered Mar 31 '14 at 01:12 PM
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