Easier way to package maps outside maps directory?

UDK’s Frontend used to let you choose from a list of all the maps in the Content directory. UE4 Frontend only lists maps in the \Content\Maps\ directory. We don’t put all our maps in the maps directory. Instead, every student keeps their assets in their own content\username directory for easier organization.

When packaging, this means we have to add 40+ maps to the DefaultEditor.ini. This process is time consuming, error prone and can only be tested after a long build.

Is there an easier way to package maps outside of the content\maps directory? If not, it would be great to re-implement the original functionality of finding all maps in the content directory. Or maybe have the option to do so. Thanks!

Hey Savitus,

I believe what you are requesting was added to the 4.8 release. I found this within the first addition of the ‘Cooker’ section of our Release notes found below.

Release Notes for 4.8

If you are still unable to packaged maps as you would like in our most recent engine release (4.9.2), please respond to this answer with your request.

Cheers,

Now we can make the list of maps in the Editor, instead of an .ini file, this is better, but it seems like the choice is still too cook all the maps in the content directory or manually make a list of maps, one at a time. It would be better if we could choose from a complete list of all the maps in the content directory at once like we were able to in UDK’s front end.

You can handle this and more through our Unreal Frontend tool found in the Binaries folder for the engine version you are using.

Unreal Frontend

This should be exactly what you are looking for, but let me know if you have other concerns.

Thank you,