AI Level Blueprint Help

Hi, I have set up a level blue print that spawns actors and has them move to the player but once they hit or catch up to the player they stop following. Is there any way to make them keep following?

Here’s my level blue print: Screenshot - 51d6fa9b3319d9fb6d634cb3681c2753 - Gyazo

It could be because you only have 1 move to . When they reach, the node finishes.

You might want to put the follow in the BOT itself, maybe of event tick with some checks, or use a Blackboard.

Have a look at the AI Tutorials of Peter L. Newton:

Or check out my Twitch Stream Recap:
Although Peters Tutorial is better for the beginning i guess.

Basicly you better use a behavior tree for this.

Create a timer which keeps tracking the Distance between the player and the AI Character.
If the distance is greater than X units then trigger the Move To.