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Meaning of Frame, Game, Draw when using Stat UnitGraph

While running a game, opening the console and entering "STAT UnitGraph" produces a nice graph of roughly where the game is spending it's time, broken down into Frame, Game and Draw components.

I'm trying to get up to a stable 60fps (currently hovering around ~51fps). In my case, frame is ~25ms, game is ~2ms, and draw is ~3ms.

Presumably Game is time spent on game logic and Draw is draw time. What is frame? What reasons typically cause frame to be much larger than the other two?

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asked May 02 '15 at 06:07 PM in Using UE4

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SOFT SPOKEN
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There is information on that in the docs: https://docs.unrealengine.com/latest/INT/Engine/Performance/index.html

"The actual frame time is limited by one of the three: Game (CPU game thread), Draw (CPU render thread) or GPU (GPU)."

So Frame is basically the largest of the other three and the final update time of your game.

Marc

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answered May 04 '15 at 12:22 PM

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mkamradt
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avatar image SOFT SPOKEN May 04 '15 at 07:39 PM

Argh - I swear I had searched for that. Somehow I missed that page. Thanks!

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