Apply player animation on input event button press
Hi all, I'm a bit confused on what I need to do to accomplish this.
What I want to achieve is simple enough, the player enters a trigger area, a pop-up appears (Press INPUT) and then I want the player to execute a corresponding animation. I'm looking to apply this to multiple different events each triggering a different player animation (e.g. vault over a box, move between a crack in the wall, pick up a note on the ground). I know how to get the triggers to apply animations on static objects and meshes ingame but I can't figure out how to apply the animations to the player.
Do I need to apply certain input scripts, add extra state-machines/animBP's, create project inputs? I'm just at a loss at how to apply this. Any help or direction would be great.
asked May 02 '15 at 07:11 PM in Blueprint Scripting
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