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Translate tool rotation issue

Appologies if this is in the wrong catagory but I'm having an issue with the translate tool in the viewport of a blueprint, I've had this a few times and it has just gone away when I've restarted the editor but today I can't seem to get it to stop. Everytime I click on one of the axis arrows to move/translate an object the object moves but the entire blueprint spins uncontrolably making the translate often wrong (really really really wrong). This video Shows what I mean.

Is this a known problem? Is there a way to fix it?

Thanks

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asked May 03 '15 at 09:17 AM in Blueprint Scripting

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bobbymcsteels
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avatar image Narghile May 03 '15 at 09:55 AM

Put a scene component in First the add Mesh and Trigger Box,

See how that goes.

Narg

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Does that blueprint have construction events set up to randomise the rotation? That would have the effect you're seeing -- each time you move an object in the viewport the constructor is called again and the blueprint rotation would be randomised again.

If that's the case then you can turn off the construction script while editing placements, or you can use the global space translation rather than local space (one of the icons up the top - I think it's the cube one, change it to the world icon.)

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answered May 03 '15 at 12:22 PM

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kurtrussellfanclub
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avatar image bobbymcsteels May 03 '15 at 03:10 PM

Thanks for that, you were exactly right I have a random rotation in the construction script as the building is spawned at random in my game world. All I did was break the link on the first node, compile and was able to drag the translate arrows where I want them.

Again thanks for that :)

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