Using the Move to, if the character is set to rotate to direction it spins in place. Is there a way in Blueprints to make the rotation call effect a blendspace to animate foot turn while rotating?
Any other idea’s on how to do this?
Thanks
Using the Move to, if the character is set to rotate to direction it spins in place. Is there a way in Blueprints to make the rotation call effect a blendspace to animate foot turn while rotating?
Any other idea’s on how to do this?
Thanks