[Closed] My skeltalmesh Scattered when I Importing.
Hi. I'm student from Korea Republic.
I made characters with several parts in 3dsMAX 2015
And each of these parts skinned to Biped.
When beginning of my project, export and import works fine.
But now When I try import. It scattered.
Every single parts becomes each of asset.
I think I changed options by mistake or something.
Because FBX file that I export a Month ago, imported fine. I tried 10minuts ago.
This is export options I tried last time.
Would you check it for me?
asked May 03 '15 at 07:57 PM in Using UE4
The question has been closed May 05 '15 at 07:23 PM by TJ V for the following reason:
We noticed that this is a duplicate post of this question: https://answers.unrealengine.com/questions/222008/my-skeltalmesh-scattered-when-i-importing.html
We will be closing this post in order to focus the discussion in one place.
answered May 05 '15 at 07:23 PM
TJ V ♦♦ STAFF
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