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[Closed] My skeltalmesh Scattered when I Importing.

Hi. I'm student from Korea Republic.

I made characters with several parts in 3dsMAX 2015

And each of these parts skinned to Biped.

When beginning of my project, export and import works fine.

But now When I try import. It scattered.

Every single parts becomes each of asset. alt text

I think I changed options by mistake or something.

Because FBX file that I export a Month ago, imported fine. I tried 10minuts ago.

This is export options I tried last time.

Would you check it for me? alt text

Product Version: Not Selected
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scattered.jpg (72.1 kB)
option.jpg (153.0 kB)
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asked May 03 '15 at 07:57 PM in Using UE4

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작은칼빵
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The question has been closed May 05 '15 at 07:23 PM by TJ V for the following reason:

Duplicate Question - https://answers.unrealengine.com/questions/222008/my-skeltalmesh-scattered-when-i-importing.html


1 answer: sort voted first

Hi 작은칼빵,

We noticed that this is a duplicate post of this question: https://answers.unrealengine.com/questions/222008/my-skeltalmesh-scattered-when-i-importing.html

We will be closing this post in order to focus the discussion in one place.

Thanks,

TJ

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answered May 05 '15 at 07:23 PM

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TJ V ♦♦ STAFF
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