Editor crashes when incorrect bone names are entered for Wheeled Vehicle wheels

I wanted to report this crash, even though I know the reason. When the entered bone names for the wheels in a Wheeled Vehicle Blueprint aren’t correct, the game and Editor will crash as soon as you are playing a game in PIE and try to drive the wheeled vehicle forward. I’ve attached the log that shows the error. Perhaps it would be beneficial to check for matching bone names when the Wheeled Vehicle Blueprint is compiled? Then the issue can be fixed prior to runtime.

Thanks

(33.8 KB)

HI ,

Do you have a specific example and steps to reproduce this issue?

This would be helpful in being able to reproduce your issue and get a ticket submitted.

Thank you!

Tim

How it happened to me:

  1. I had a working Wheeled Vehicle Blueprint set up
  2. I subclassed the Wheeled Vehicle Blueprint to another, new Blueprint
  3. I changed the Root Mesh component for a different Skeletal Mesh, which had different bone names
  4. I did not change the bone names in the wheel setup section of the vehicle movement component
  5. When I ran the game, as soon as I started to accelerate, the game and Editor crashed

Hi JohnathanADaley,

Could you provide us with a test project or your project so that we can see the issue happening so that we can report the crash to be fixed? I apologize for the length since our last post, but I would like to get this crash reported.

Unfortunately, I’m not able to provide the project I was working on. I’m not able to replicate the issue in the Blueprint Vehicle Template. If it happens again I’ll post an update and try to grab the crash log.