Static mesh can't be duplicated with Alt+drag
Hi everyone! I have a problem with duplicating my static meshes in 4.7.5. Now everytime i try and duplicate a static mesh it just duplicates an empty actor that apparently is just Null.
Heres a picture of the message i get when i try to build my lighting:
The duplicating still works with my old assets that i have imported and the problem seems to occur only with the latest assets. The problem occurs only in one of my projects so maybe ive accidentally changed some setting or something. Any ideas? Thanks for all help.
You should switch your -Z forward Y up to -Y forward Z Up. Also, please remove "Add leaf bones", and if you have not yet scaled your mesh already, you'll want to make sure you do so otherwise, it'll be imported as a very small size. Also, if you have any bones, you'll need to have armature selected if you'd like those to come in too. Other than that, everything looks good from the screen you provided.
I hope this helps, have a great day! :)
answered May 28 '15 at 07:31 PM
I have tested static mesh duplication with alt+drag in 4.7.6 and there are no errors with this command. I would suggest updating your version of UE4 to 4.7.6 for better results with alt+drag.
answered May 04 '15 at 03:01 PM
Hi, I had very similar problem. I solved it by using directory names which do not contain special characters (in my case it was '[' character).
Hope this helps.
answered May 23 '15 at 02:40 PM
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