How do I setup a prop with multiple destructible parts?
I want to make a prop consisting out of multiple windows. I dont want to make 1 prop for the frame and add say 4 destructibles each time I place the prop. Also the windows dont have to shatter, just simply spawn a particle effect when shot. How do I set up multiple destructible windows, place the particle emitters, and trigger them when shot, and be able to place this as a single prop? Is this possible? Thanks,
asked May 03 '15 at 09:56 PM in Using UE4
If you just want to spawn the right particle emitter when shot then you probably want to go with physical materials. This would let you assign a particle system to be spawned whenever you shoot anything at all in your game -- the physical material is assigned per material, so if you've applied the glass material then it would produce a broken glass particle effect when shot and if you've applied the dirt material then it could produce a dirt puff particle effect.
Here's the basic setup:
On line traces and on collisions you can access the physical material on the object that you hit. Get the surface type from there and spawn an effect based on this value.
answered May 03 '15 at 10:08 PM
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