Cutom object type for tracing

I want to have a custom object type for ray tracing. I added a new object channel in editor > collision > object channels. I typed the channel name as the class name I wanted to hit. I also selected this name in the blueprint. The debug line shows that the the object is hit, but the result returns false. Is there any steps that I missed? Any help would be appreciated.

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Never mind, I figured it out