two events triggering one action?
Hi guys, i'm new to this whole scripting thing so bear with me if i'm not making any sense or if this question has already been answered and im just looking for the wrong thing.
Basically i'm trying to allow the player to open a door by entering a certain range within a keypad and pressing the E key (2 seperate events). i have it working the only problem is the door opens when only one of the events (entering within the range or pressing the button) happens. how can i make it so that both events are required in order for the door to open?
asked May 04 '15 at 05:39 PM in Blueprint Scripting
The following tutorial covers exactly what you're attempting to do (Although it uses the F key).
The particular part you would be looking for would be the 'Making a Usable Door' section near the bottom.
I hope this helps! Have a nice day,
answered May 04 '15 at 05:57 PM
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