Making AI go away when not seeing the Player
So far I've set up a simple AI where if the AI sees you, it uses the Simple Move to Location to go to you, but I'd like the AI to go away to another location away from the player.
So what I was thinking, is if it was possible to check if the AI isn't moving and if that statement is true, then perform the action to move him to a random location across the map? Is that possible?
asked May 04 '15 at 07:27 PM in Blueprint Scripting
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