x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Making AI go away when not seeing the Player

So far I've set up a simple AI where if the AI sees you, it uses the Simple Move to Location to go to you, but I'd like the AI to go away to another location away from the player.

So what I was thinking, is if it was possible to check if the AI isn't moving and if that statement is true, then perform the action to move him to a random location across the map? Is that possible?

Product Version: Not Selected
Tags:
more ▼

asked May 04 '15 at 07:27 PM in Blueprint Scripting

avatar image

Nikson
3 3 5 7

avatar image Asher S Einhorn May 22 '15 at 04:49 PM

it's all possible but I'm not quite sure what you want. So if the AI is still it goes somewhere else? why would you want that?

Do you just want the AI to return to a point when he loses sight of the player?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question