How to get intensity in blueprint
My goal is to use a Level blueprint to alter the intensity of a light and then return it back to the initial intensity. I don't see a GetIntensity node and do not know how to pull in this setting. If I select the light in the main editor and then use the context sensitivity in Blueprint I don't see a get that seems to work. I'm new to UE4 so any blueprint theory and how to's for this would be very helpful!
asked May 04 '15 at 08:23 PM in Blueprint Scripting
Light-Actors are a little bit strange. You have to access the internal light component to get the node you need:
Don't know why they didn't expose it in the point light itself.
answered May 04 '15 at 08:41 PM
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