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Changing FoV over time?

I'm looking for a way to change the field of view over time so it doesnt happen instantly and look sloppy, so that it matches up with my overtime transition of the zoom itself alt text

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asked May 04 '15 at 09:22 PM in Blueprint Scripting

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Primest
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Look at this other answer:

https://answers.unrealengine.com/questions/178820/ease-between-two-float-values-over-time.html

It uses timelines to lerp (blend) between two positions -- you can use the same type of setup to blend between two field of view values.

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answered May 05 '15 at 01:05 AM

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kurtrussellfanclub
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