How to check character velocity during falling?

Hi

I need to know in which direction character is falling.

Get veloctiy from player character only updates when player holds “move button”. I need to know where character is heading during freefall, when player don’t hold or press any button.

My use case - I update a value when player is moving in one direction. It works fine when character is running, when I have some input, but it does not update when I jump and move forward during jump.

Thanks

Have you tried adding a Print String from an Event Tick, and wiring up a Get Velocity to the Print String and practiced playing it and falling ingame? Could also be worth adding a 1 second Delay node between the Event Tick and Print String if you didn’t want the side of your screen going mad during.