Join Session LAN UNetConnection::Tick: Connection TIMED OUT

Since the most recent version of the engine, I’ve had a problem with LAN games using the Join Session node. Only over the local network does the game not connect. If I run 2 separate instances of the game on 1 local machine, the instances can connect. If I use the internet by “open IP” command it also is able to connect.

Here is a snippet from the log of the machine that cannot connect to the host over local network:

[2015.05.05-02.28.13:706][ 41]LogInit: WinSock: I am PC (192.168.1.48:0)
[2015.05.05-02.28.18:691][351]LogScript:Warning: Found a session. Ping is 18
[2015.05.05-02.28.20:286][449]LogNet: Browse: 192.168.50.1//Game/Maps/Start
[2015.05.05-02.28.20:287][449]LogInit: WinSock: Socket queue 32768 / 32768
[2015.05.05-02.28.20:287][449]LogNet: Game client on port 7777, rate 10000
[2015.05.05-02.28.20:287][449]LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: game, ProjectVersion: 0.4.15.4, LocalNetworkVersion: -1458510610
[2015.05.05-02.29.20:305][170]LogNet:Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection. Driver: IpNetDriver_0, Elapsed: 60.015549, Threshold: 60.000000, RemoteAddr: 192.168.50.1:7777, PC: NoPC, Owner: No Owner
[2015.05.05-02.29.20:305][170]LogNet:Warning: Network Failure: PendingNetDriver[ConnectionTimeout]: UNetConnection::Tick: Connection TIMED OUT. Closing connection. Driver: IpNetDriver_0, Elapsed: 60.015549, Threshold: 60.000000, RemoteAddr: 192.168.50.1:7777, PC: NoPC, Owner: No Owner
[2015.05.05-02.29.20:306][170]LogNet: NetworkFailure: ConnectionTimeout, Error: 'UNetConnection::Tick: Connection TIMED OUT. Closing connection. Driver: IpNetDriver_0, Elapsed: 60.015549, Threshold: 60.000000, RemoteAddr: 192.168.50.1:7777, PC: NoPC, Owner: No Owner'
[2015.05.05-02.29.20:306][170]LogNet: UNetConnection::Close: Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_0, PC: NULL, Owner: NULL, Channels: 2, RemoteAddr: 192.168.50.1:7777, Time: 2015.05.05-02.29.20
[2015.05.05-02.29.20:306][170]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_0
[2015.05.05-02.29.20:306][170]LogNet: DestroyNamedNetDriver IpNetDriver_0 [PendingNetDriver]
[2015.05.05-02.29.20:306][170]LogExit: PendingNetDriver IpNetDriver_0 shut down
[2015.05.05-02.29.20:321][171]LogNet: Browse: /Game/Maps/Start?closed
[2015.05.05-02.29.20:321][171]LogNet: Failed; returning to Entry
[2015.05.05-02.29.20:322][171]LogLoad: LoadMap: /Game/Maps/Start?closed
[2015.05.05-02.29.20:337][171]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000007FB1040
[2015.05.05-02.29.20:344][171]LogMemory: Platform Memory Stats for WindowsNoEditor
[2015.05.05-02.29.20:344][171]LogMemory: Process Physical Memory: 148.92 MB used, 556.71 MB peak
[2015.05.05-02.29.20:344][171]LogMemory: Process Virtual Memory: 122.57 MB used, 555.80 MB peak
[2015.05.05-02.29.20:344][171]LogMemory: Physical Memory: 2077.00 MB used, 8190.54 MB total
[2015.05.05-02.29.20:344][171]LogMemory: Virtual Memory: 448.16 MB used, 8388608.00 MB total

The noteable difference between a session that connects and this one is it never receives the welcome message and the RemoteAddr isn’t actually my host address. But running 2 instances on 1 machine when it does work had the same RemoteAddr in the log so I can only assume that is not accurate.

Here is a screenshot of the session node, oh and it never fires the failed pin. The game just restarts after the connection timeout. Anyone have any ideas on where to go from here? Thanks

Find Sessions

Join Session Node

Hello, I am having the same issue. Since there are no answers here did you ever figure out a solution? Thanks.

I’m having a hard time remembering. It may or may not have had something to do with windows firewall. I’ll try to think about what it was and reply if I come across the memory.

Hey Foyer, did you ever remember the solution to this problem?

I have same problem did anyone solve it ? :confused: