3d widget not hiding (BUG)
3D widget using screen space not hiding?
asked May 05 '15 at 08:46 AM in Bug Reports
I was able to reproduce this issue on our end. I have written up a report (UE-14981) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information. After doing a bit of testing I was able to come up with a workaround that may be viable depending on your situation. I hope that this helps.
In this example I have created a custom event that fires off inside of the widget blueprint that is used. In my tests the only method I got to work was setting the Opacity to Zero and disabling the widget. In this example the custom event flipflops between setting is to visible and hidden each time it is called.
I then used the get all widgets of class to reference all of the widgets of this particular class that are being added to the screen and had them call the custom event that was placed within the widget blueprint.
Make it a great day
answered May 05 '15 at 02:02 PM
Rudy Q ♦♦ STAFF
Another idea (Set Only Owner See for "Widget Component") Event set replicates to "Run on owning Client"
answered Mar 19 '17 at 07:30 AM
Hi! There's any update on this? I can see this bug was issued 2 years ago and it's not solved yet. I'm currently in version 4.17 and have basically the same problem.
answered Dec 04 '17 at 01:08 PM
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