Large sprites and android
I have a Samsung Galaxy S Duos 2 S7582, and I have problem with sprites. If a texture is imported from a file with a higher resolution it simply isn't displayed in the device neither as an in-game sprite nor as a widget element.
I am not sure where the threshold is, but anything larger than 300*300 fails to appear on the device :(
asked May 05 '15 at 09:39 AM in Bug Reports
Have you taken a look at our 'Texture Guidelines for Mobile' platforms documentation?
Textures for Mobile
Be sure you are using power of two texture resolutions and your project is targeted for the 'Mobile/Tablet' platforms. Let me know if you have any other questions or need additional help.
answered May 05 '15 at 02:02 PM
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