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Toggle Freelook in first person.

I'm trying to make it so that if you hold Alt your character can look around without moving their body, and then snap back to the forward position when it is released. How would you do this? I'm considering using two cameras and having it toggle between them, but I'd prefer a cleaner option.

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asked May 05 '15 at 09:52 AM in Blueprint Scripting

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A Space Ostrich
6 3 5 6

avatar image Narghile May 05 '15 at 11:32 AM

You can do it with main camera.

Use a bool to stop movement and then put controls to Camera Manager and control rotation.


avatar image A Space Ostrich May 05 '15 at 11:56 AM

Can you please elaborate, I've not used the Camera Manager before.

avatar image Narghile May 05 '15 at 12:32 PM

Can do my best.

Replicate the control from normal viewing.

Put a bool between input and movement.

So if Left Click press = Bool "Look" = Yes On Release = No

Not in the right head space, and can not say that I will will work, but hope someone fixes it up or give you a start.

Need to load UE4


avatar image Narghile May 05 '15 at 12:44 PM

OK, as I said, Head not working.

If you implement this, you will notice that you can not longer look if you hold right mouse.

It is just making camera move now.

I will see if I can do it, sorry I can not been more help straight away.

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