Log file open, 05/12/15 14:24:01
LogInit:Display: Running engine for game: UnrealTournament
LogInit: Version: 4.7.0-2532759+++depot+UE4-UT-Releases
LogInit: API Version: 2532759
LogInit: Compiled (64-bit): Apr 30 2015 18:52:47
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-UT-Releases
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UnrealTournamentEditor/Engine/Binaries/Win64/
LogInit: Rocket: 0
[2015.05.12-19.24.01:218][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2015.05.12-19.24.01:414][ 0]LogVoice:Warning: Failed to initialize voice interface
[2015.05.12-19.24.01:435][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.05.12-19.24.01:455][ 0]LogInit: Object subsystem initialized
[2015.05.12-19.24.01:468][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2015.05.12-19.24.01:468][ 0]LogConsoleResponse:Warning: Found in ini file ‘…/…/…/UnrealTournament/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.05.12-19.24.01:468][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2015.05.12-19.24.01:468][ 0]LogConsoleResponse:Warning: Found in ini file ‘…/…/…/UnrealTournament/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.05.12-19.24.01:475][ 0]LogInit: Selected Device Profile: [Windows]
[2015.05.12-19.24.01:475][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.05.12-19.24.01:490][ 0]LogInit: Computer: -PC
[2015.05.12-19.24.01:490][ 0]LogInit: User:
[2015.05.12-19.24.01:490][ 0]LogInit: CPU Page size=4096, Cores=4
[2015.05.12-19.24.01:490][ 0]LogInit: High frequency timer resolution =2.602373 MHz
[2015.05.12-19.24.01:490][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
[2015.05.12-19.24.01:490][ 0]LogMemory: Platform Memory Stats for Windows
[2015.05.12-19.24.01:490][ 0]LogMemory: Process Physical Memory: 48.75 MB used, 48.75 MB peak
[2015.05.12-19.24.01:490][ 0]LogMemory: Process Virtual Memory: 28.18 MB used, 28.18 MB peak
[2015.05.12-19.24.01:490][ 0]LogMemory: Physical Memory: 5002.42 MB used, 16382.49 MB total
[2015.05.12-19.24.01:490][ 0]LogMemory: Virtual Memory: 275.00 MB used, 8388608.00 MB total
[2015.05.12-19.24.01:548][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 560 Ti (Feature Level 11_0)
[2015.05.12-19.24.01:548][ 0]LogD3D11RHI: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory, 2 output[s]
[2015.05.12-19.24.01:548][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.05.12-19.24.01:554][ 0]LogRHI: Texture pool is 684 MB (70% of 977 MB)
[2015.05.12-19.24.01:565][ 0]LogD3D11RHI: Async texture creation enabled
[2015.05.12-19.24.01:979][ 0]LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2015.05.12-19.24.02:194][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.05.12-19.24.05:691][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.05.12-19.24.06:411][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.05.12-19.24.06:482][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.05.12-19.24.06:482][ 0]LogDerivedDataCache:Display: Starting with empty Boot cache
[2015.05.12-19.24.06:483][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/UnrealTournament/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.05.12-19.24.06:483][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.05.12-19.24.06:483][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.05.12-19.24.06:483][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2015.05.12-19.24.06:494][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
[2015.05.12-19.24.06:494][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2015.05.12-19.24.06:494][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2015.05.12-19.24.11:772][ 0]LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.
[2015.05.12-19.26.23:533][ 0]LogMaterial: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling.
[2015.05.12-19.26.24:047][ 0]LogMaterial: Missing cached shader map for material DefaultLightFunctionMaterial, compiling.
[2015.05.12-19.26.24:892][ 0]LogMaterial: Missing cached shader map for material DefaultPostProcessMaterial, compiling.
[2015.05.12-19.26.25:454][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
[2015.05.12-19.26.25:468][ 0]LogTexture:Display: Building textures: DefaultTexture (DXT1)
[2015.05.12-19.26.25:505][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
[2015.05.12-19.26.25:518][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
[2015.05.12-19.26.25:532][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
[2015.05.12-19.26.25:586][ 0]LogTexture:Display: Building textures: S_Actor (BGRA8)
[2015.05.12-19.26.25:602][ 0]LogTexture:Display: Building textures: S_DecalActorIcon (AutoDXT)
[2015.05.12-19.26.25:697][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling.
[2015.05.12-19.26.25:750][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling.
[2015.05.12-19.26.25:800][ 0]LogTexture:Display: Building textures: S_Terrain (BGRA8)
[2015.05.12-19.26.25:847][ 0]LogMaterial: Missing cached shader map for material SplineEditorMeshMat, compiling.
[2015.05.12-19.26.25:872][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.05.12-19.26.25:872][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.05.12-19.26.25:874][ 0]LogStaticMesh: Building static mesh SplineEditorMesh…
[2015.05.12-19.26.25:882][ 0]LogStaticMesh: Built static mesh [24.872683ms] /Engine/EditorLandscapeResources/SplineEditorMesh.SplineEditorMesh
[2015.05.12-19.26.25:936][ 0]LogTexture:Display: Building textures: Bad (BGRA8)
[2015.05.12-19.26.25:950][ 0]LogTexture:Display: Building textures: Bkgnd (AutoDXT)
[2015.05.12-19.26.25:959][ 0]LogTexture:Display: Building textures: BkgndHi (AutoDXT)
[2015.05.12-19.26.25:978][ 0]LogStaticMesh: Building static mesh EditorCube…
[2015.05.12-19.26.25:978][ 0]LogStaticMesh: Built static mesh [0.926846ms] /Engine/EditorMeshes/EditorCube.EditorCube
[2015.05.12-19.26.26:009][ 0]LogStaticMesh: Building static mesh EditorSphere…
[2015.05.12-19.26.26:186][ 0]LogStaticMesh: Built static mesh [176.670288ms] /Engine/EditorMeshes/EditorSphere.EditorSphere
[2015.05.12-19.26.26:226][ 0]LogStaticMesh: Building static mesh EditorPlane…
[2015.05.12-19.26.26:227][ 0]LogStaticMesh: Built static mesh [0.864596ms] /Engine/EditorMeshes/EditorPlane.EditorPlane
[2015.05.12-19.26.26:238][ 0]LogStaticMesh: Building static mesh EditorCylinder…
[2015.05.12-19.26.26:257][ 0]LogStaticMesh: Built static mesh [19.807306ms] /Engine/EditorMeshes/EditorCylinder.EditorCylinder
[2015.05.12-19.26.26:290][ 0]LogTexture:Display: Building textures: Default (BGRA8)
[2015.05.12-19.26.26:334][ 0]LogStaticMesh: Building static mesh EditorSkySphere…
[2015.05.12-19.26.26:509][ 0]LogStaticMesh: Built static mesh [175.355347ms] /Engine/EditorMeshes/EditorSkySphere.EditorSkySphere
[2015.05.12-19.26.26:512][ 0]LogMaterial: Missing cached shader map for material SkySphereMaterial, compiling.
[2015.05.12-19.26.26:546][ 0]LogTexture:Display: Building textures: Grid (AutoDXT)
[2015.05.12-19.26.26:630][ 0]LogMaterial: Missing cached shader map for material FloorPlaneMaterial, compiling.
[2015.05.12-19.26.26:681][ 0]LogTexture:Display: Building textures: DaylightAmbientCubemap (RGBA16F)
[2015.05.12-19.26.59:618][ 0]LogTexture:Display: Building textures: PSysThumbnail_NoImage (AutoDXT)
[2015.05.12-19.26.59:639][ 0]LogTexture:Display: Building textures: PSysThumbnail_OOD (AutoDXT)
[2015.05.12-19.26.59:683][ 0]LogTexture:Display: Building textures: MatineeCam_D (AutoDXT)
[2015.05.12-19.26.59:686][ 0]LogMaterial: Missing cached shader map for material MatineeCam_mat, compiling.
[2015.05.12-19.26.59:694][ 0]LogStaticMesh: Building static mesh MatineeCam_SM…
[2015.05.12-19.26.59:787][ 0]LogStaticMesh: Built static mesh [92.711540ms] /Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM
[2015.05.12-19.26.59:871][ 0]LogTexture:Display: Building textures: flipbook (AutoDXT)
[2015.05.12-19.26.59:991][ 0]LogTexture:Display: Building textures: T_EditorHelp (AutoDXT)
[2015.05.12-19.27.02:174][ 0]LogMaterial: Missing cached shader map for material HelpActorMaterial, compiling.
[2015.05.12-19.27.02:193][ 0]LogTexture:Display: Building textures: S_Emitter (BGRA8)
[2015.05.12-19.27.02:219][ 0]LogTexture:Display: Building textures: S_ExpoHeightFog (BGRA8)
[2015.05.12-19.27.02:260][ 0]LogTexture:Display: Building textures: SkyLight (BGRA8)
[2015.05.12-19.27.02:285][ 0]LogTexture:Display: Building textures: S_WindDirectional (AutoDXT)
[2015.05.12-19.27.02:388][ 0]LogTexture:Display: Building textures: S_LightDirectional (BGRA8)
[2015.05.12-19.27.02:414][ 0]LogTexture:Display: Building textures: S_LightDirectionalMove (BGRA8)
[2015.05.12-19.27.02:441][ 0]LogTexture:Display: Building textures: S_LightPoint (BGRA8)
[2015.05.12-19.27.02:463][ 0]LogTexture:Display: Building textures: S_LightPointMove (BGRA8)
[2015.05.12-19.27.02:488][ 0]LogTexture:Display: Building textures: S_LightSpot (BGRA8)
[2015.05.12-19.27.02:515][ 0]LogTexture:Display: Building textures: S_LightSpotMove (BGRA8)
[2015.05.12-19.27.02:540][ 0]LogTexture:Display: Building textures: MatInstActSprite (BGRA8)
[2015.05.12-19.27.02:554][ 0]LogTexture:Display: Building textures: SceneManager (BGRA8)
[2015.05.12-19.27.02:577][ 0]LogTexture:Display: Building textures: S_NavP (BGRA8)
[2015.05.12-19.27.02:601][ 0]LogTexture:Display: Building textures: S_Player (BGRA8)
[2015.05.12-19.27.02:626][ 0]LogTexture:Display: Building textures: S_NavLink (AutoDXT)
[2015.05.12-19.27.02:667][ 0]LogTexture:Display: Building textures: S_Note (BGRA8)
[2015.05.12-19.27.02:689][ 0]LogStaticMesh: Building static mesh Sphere…
[2015.05.12-19.27.02:706][ 0]LogStaticMesh: Built static mesh [17.970522ms] /Engine/EngineMeshes/Sphere.Sphere
[2015.05.12-19.27.02:721][ 0]LogTexture:Display: Building textures: S_ReflActorIcon (AutoDXT)
[2015.05.12-19.27.02:802][ 0]LogTexture:Display: Building textures: S_Thruster (BGRA8)
[2015.05.12-19.27.02:837][ 0]LogTexture:Display: Building textures: S_RadForce (BGRA8)
[2015.05.12-19.27.02:858][ 0]LogTexture:Display: Building textures: TargetIcon (BGRA8)
[2015.05.12-19.27.02:889][ 0]LogTexture:Display: Building textures: RobotoDistanceField_PageA (G8)
[2015.05.12-19.27.02:909][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
[2015.05.12-19.27.02:938][ 0]LogTexture:Display: Building textures: S_TextRenderActorIcon (AutoDXT)
[2015.05.12-19.27.02:990][ 0]LogTexture:Display: Building textures: S_Trigger (BGRA8)
[2015.05.12-19.27.03:025][ 0]LogTexture:Display: Building textures: S_VectorFieldVol (BGRA8)
[2015.05.12-19.27.03:031][ 0]LogExec:Warning: Cannot perform text import on property ‘NavigationDataClass’ here: NavigationDataClass=Class’/Script/UnrealTournament.UTRecastNavMesh’,NavigationDataClassName=UnrealTournament.UTRecastNavMesh,AgentRadius=46.000000,AgentHeight=128.000000,AgentStepHeight=51.000000,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
[2015.05.12-19.27.03:042][ 0]LogTexture:Display: Building textures: GradientTexture0 (BGRA8)
[2015.05.12-19.27.03:073][ 0]LogTexture:Display: Building textures: Black (AutoDXT)
[2015.05.12-19.27.03:095][ 0]LogTexture:Display: Building textures: MAT_Groups_Float (AutoDXT)
[2015.05.12-19.27.03:105][ 0]LogTexture:Display: Building textures: MAT_Groups_Director (AutoDXT)
[2015.05.12-19.27.03:113][ 0]LogTexture:Display: Building textures: MAT_Groups_Event (AutoDXT)
[2015.05.12-19.27.03:122][ 0]LogTexture:Display: Building textures: MAT_Groups_Anim (AutoDXT)
[2015.05.12-19.27.03:130][ 0]LogTexture:Display: Building textures: MAT_Groups_Fade (AutoDXT)
[2015.05.12-19.27.03:140][ 0]LogTexture:Display: Building textures: MAT_Groups_Move (AutoDXT)
[2015.05.12-19.27.03:149][ 0]LogTexture:Display: Building textures: MAT_Groups_Slomo (AutoDXT)
[2015.05.12-19.27.03:158][ 0]LogTexture:Display: Building textures: MAT_ColorTrack (AutoDXT)
[2015.05.12-19.27.03:167][ 0]LogTexture:Display: Building textures: MAT_Groups_Toggle (AutoDXT)
[2015.05.12-19.27.03:177][ 0]LogTexture:Display: Building textures: MAT_Groups_AudioMaster (AutoDXT)
[2015.05.12-19.27.03:188][ 0]LogTexture:Display: Building textures: MAT_Groups_Sound (AutoDXT)
[2015.05.12-19.27.03:201][ 0]LogTexture:Display: Building textures: MAT_Groups_Vector (AutoDXT)
[2015.05.12-19.27.03:209][ 0]LogTexture:Display: Building textures: MAT_Groups_Visibility (AutoDXT)
[2015.05.12-19.27.03:225][ 0]LogTexture:Display: Building textures: DefaultTextureCube (DXT1)
[2015.05.12-19.27.05:652][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
[2015.05.12-19.27.05:698][ 0]LogStaticMesh: Building static mesh Cylinder…
[2015.05.12-19.27.05:718][ 0]LogStaticMesh: Built static mesh [19.338503ms] /Engine/EngineMeshes/Cylinder.Cylinder
[2015.05.12-19.27.05:755][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.05.12-19.27.05:923][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
[2015.05.12-19.27.06:189][ 0]LogTexture:Display: Building textures: S_FTest (AutoDXT)
[2015.05.12-19.27.09:961][ 0]LogTexture:Display: Building textures: DummySpriteTexture (AutoDXT)
[2015.05.12-19.27.09:984][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
[2015.05.12-19.27.10:022][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
[2015.05.12-19.27.15:437][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/CustomReflectionVector.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.05.12-19.27.19:405][ 0]LogTexture:Display: Building textures: T_blood_cloud_01 (AutoDXT)
[2015.05.12-19.27.20:334][ 0]LogTexture:Display: Building textures: T_Smoke2_Tile (AutoDXT)
[2015.05.12-19.27.20:368][ 0]LogMaterial: Missing cached shader map for material M_blood_cloud_01, compiling.
[2015.05.12-19.27.20:387][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Character_BodyImpact_InstaGib01…
[2015.05.12-19.27.20:450][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Character_BodyImpact_InstaGib02…
[2015.05.12-19.27.20:486][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Character_BodyImpact_InstaGib03…
[2015.05.12-19.27.20:606][ 0]LogTexture:Display: Building textures: T_CH_Gibs_Gore01_D (AutoDXT)
[2015.05.12-19.27.21:937][ 0]LogTexture:Display: Building textures: T_CH_Gibs_Gore01_N (BC5)
[2015.05.12-19.27.22:135][ 0]LogMaterial: Missing cached shader map for material M_Gibs, compiling.
[2015.05.12-19.27.22:175][ 0]LogTexture:Display: Building textures: T_ReflectionMap_02 (AutoDXT)
[2015.05.12-19.27.22:290][ 0]LogTexture:Display: Building textures: T_Water_drop_03 (AutoDXT)
[2015.05.12-19.27.24:510][ 0]LogTexture:Display: Building textures: T_Water_drop_03_n (BC5)
[2015.05.12-19.27.25:661][ 0]LogTexture:Display: Building textures: T_Tilling_Distortion_Map_01 (AutoDXT)
[2015.05.12-19.27.27:987][ 0]LogMaterial: Missing cached shader map for material M_Blood_Drop_01_Cheap, compiling.
[2015.05.12-19.27.28:249][ 0]LogTexture:Display: Building textures: T_Blood_05_n (AutoDXT)
[2015.05.12-19.27.31:380][ 0]LogTexture:Display: Building textures: T_Blood_05 (AutoDXT)
[2015.05.12-19.27.33:351][ 0]LogMaterial: Missing cached shader map for material M_Blood_splash_05_Cheap, compiling.
[2015.05.12-19.27.33:392][ 0]LogTexture:Display: Building textures: T_Blood_06 (AutoDXT)
[2015.05.12-19.27.34:034][ 0]LogTexture:Display: Building textures: T_Blood_06_n (AutoDXT)
[2015.05.12-19.27.34:873][ 0]LogStaticMesh: Building static mesh S_CH_Gibs_Arm01…
[2015.05.12-19.27.34:885][ 0]LogStaticMesh: Built static mesh [12.047466ms] /Game/RestrictedAssets/Character/Gibs/S_CH_Gibs_Arm01.S_CH_Gibs_Arm01
[2015.05.12-19.27.34:890][ 0]LogStaticMesh: Building static mesh S_CH_Gibs_Slab03…
[2015.05.12-19.27.34:895][ 0]LogStaticMesh: Built static mesh [5.213703ms] /Game/RestrictedAssets/Character/Gibs/S_CH_Gibs_Slab03.S_CH_Gibs_Slab03
[2015.05.12-19.27.34:899][ 0]LogMaterial: Missing cached shader map for material M_Blood_splash_05, compiling.
[2015.05.12-19.27.34:919][ 0]LogStaticMesh: Building static mesh SM_Blood_mesh_07…
[2015.05.12-19.27.34:947][ 0]LogStaticMesh: Built static mesh [28.215786ms] /Game/RestrictedAssets/Effects/Gore_Effects/Meshes/SM_Blood_mesh_07.SM_Blood_mesh_07
[2015.05.12-19.27.34:970][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.27.35:073][ 0]LogStaticMesh: Building static mesh S_CH_Gibs_Slab04…
[2015.05.12-19.27.35:078][ 0]LogStaticMesh: Built static mesh [4.729145ms] /Game/RestrictedAssets/Character/Gibs/S_CH_Gibs_Slab04.S_CH_Gibs_Slab04
[2015.05.12-19.27.35:081][ 0]LogStaticMesh: Building static mesh S_CH_Gibs_Slab05…
[2015.05.12-19.27.35:084][ 0]LogStaticMesh: Built static mesh [2.757099ms] /Game/RestrictedAssets/Character/Gibs/S_CH_Gibs_Slab05.S_CH_Gibs_Slab05
[2015.05.12-19.27.35:105][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.27.35:203][ 0]LogTexture:Display: Building textures: T_EV_FogSheet_Falloff_01 (AutoDXT)
[2015.05.12-19.27.35:348][ 0]LogMaterial: Missing cached shader map for material Sparks_Mat, compiling.
[2015.05.12-19.27.35:464][ 0]LogTexture:Display: Building textures: DefaultNormal (BC5)
[2015.05.12-19.27.35:734][ 0]LogTexture:Display: Building textures: T_TestML_Mask (AutoDXT)
[2015.05.12-19.27.36:222][ 0]LogTexture:Display: Building textures: T_Dark_Metal_N (BC5)
[2015.05.12-19.27.38:439][ 0]LogTexture:Display: Building textures: T_Plastic_01_D (AutoDXT)
[2015.05.12-19.27.45:972][ 0]LogTexture:Display: Building textures: T_Nylon_N (BC5)
[2015.05.12-19.27.46:429][ 0]LogTexture:Display: Building textures: T_Camo_D (AutoDXT)
[2015.05.12-19.27.53:236][ 0]LogTexture:Display: Building textures: T_Nylon_D (AutoDXT)
[2015.05.12-19.27.54:894][ 0]LogTexture:Display: Building textures: T_Plastic_01_D (AutoDXT)
[2015.05.12-19.28.01:683][ 0]LogTexture:Display: Building textures: T_FX_VehicleSpawnPattern2_G (AutoDXT)
[2015.05.12-19.28.02:676][ 0]LogTexture:Display: Building textures: Malcolm_BodyAmbientOcclusion2 (AutoDXT)
[2015.05.12-19.28.25:096][ 0]LogTexture:Display: Building textures: T_Malcolm_Body_Decals (AutoDXT)
[2015.05.12-19.28.30:792][ 0]LogTexture:Display: Building textures: T_Malcolm_Body_Mask01 (AutoDXT)
[2015.05.12-19.28.34:550][ 0]LogTexture:Display: Building textures: T_Malcolm_Body_Mask02 (AutoDXT)
[2015.05.12-19.28.38:425][ 0]LogTexture:Display: Building textures: T_Malcolm_Body_N (BC5)
[2015.05.12-19.28.43:347][ 0]LogTexture:Display: Building textures: T_Malcolm_Body_RGB (AutoDXT)
[2015.05.12-19.28.59:188][ 0]LogMaterial: Missing cached shader map for material M_Malcom_Body, compiling.
[2015.05.12-19.28.59:311][ 0]LogMaterial: Missing cached shader map for material M_Malcom_Body, compiling.
[2015.05.12-19.28.59:468][ 0]LogMaterial: Missing cached shader map for material M_Malcom_Body, compiling.
[2015.05.12-19.28.59:660][ 0]LogTexture:Display: Building textures: T_CH_Imm_MalcolmEye_D (AutoDXT)
[2015.05.12-19.28.59:778][ 0]LogMaterial: Missing cached shader map for material M_Malcom_Eye2, compiling.
[2015.05.12-19.28.59:927][ 0]LogTexture:Display: Building textures: T_Pore_Normals2 (BC5)
[2015.05.12-19.29.00:447][ 0]LogTexture:Display: Building textures: T_Pore_Specular (AutoDXT)
[2015.05.12-19.29.03:601][ 0]LogTexture:Display: Building textures: T_Malcolm_Head_N_2 (BC5)
[2015.05.12-19.29.08:233][ 0]LogTexture:Display: Building textures: MalcolmNoHair_AO (AutoDXT)
[2015.05.12-19.29.26:930][ 0]LogTexture:Display: Building textures: T_Malcolm_Head_D_2 (AutoDXT)
[2015.05.12-19.29.58:581][ 0]LogTexture:Display: Building textures: T_Malcolm_Head_T_2 (AutoDXT)
[2015.05.12-19.30.11:612][ 0]LogMaterial: Missing cached shader map for material M_Malcom_head3, compiling.
[2015.05.12-19.30.11:646][ 0]LogStaticMesh: Building static mesh miniCylinder…
[2015.05.12-19.30.11:646][ 0]LogStaticMesh: Built static mesh [0.837313ms] /Game/RestrictedAssets/Effects//miniCylinder.miniCylinder
[2015.05.12-19.30.11:657][ 0]LogTexture:Display: Building textures: T_BlobShadow (AutoDXT)
[2015.05.12-19.30.12:010][ 0]LogTexture:Display: Building textures: FootShadow (AutoDXT)
[2015.05.12-19.30.12:110][ 0]LogMaterial: Missing cached shader map for material M_Robust_BlobShadow, compiling.
[2015.05.12-19.30.12:121][ 0]LogMaterial: Missing cached shader map for material M_Robust_BlobShadow, compiling.
[2015.05.12-19.30.12:139][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Enforcer_Raise01…
[2015.05.12-19.30.12:182][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Enforcer_Lower01…
[2015.05.12-19.30.12:239][ 0]LogTexture:Display: Building textures: T_bullet_hole_01_d (AutoDXT)
[2015.05.12-19.30.12:475][ 0]LogTexture:Display: Building textures: T_bullet_hole_01_n (BC5)
[2015.05.12-19.30.12:534][ 0]LogMaterial: Missing cached shader map for material M_shock_rifle_bullethole_decal_01, compiling.
[2015.05.12-19.30.12:542][ 0]LogTexture:Display: Building textures: T_Ramp_Radial_Soft (BGRA8)
[2015.05.12-19.30.12:545][ 0]LogMaterial: Missing cached shader map for material M_flare_01, compiling.
[2015.05.12-19.30.12:657][ 0]LogTexture:Display: Building textures: T_tilling_flames_01 (AutoDXT)
[2015.05.12-19.30.14:381][ 0]LogMaterial: Missing cached shader map for material M_impact_hole_mesh_01, compiling.
[2015.05.12-19.30.14:400][ 0]LogMaterial: Missing cached shader map for material M_impact_hole_mesh_03simple, compiling.
[2015.05.12-19.30.14:675][ 0]LogTexture:Display: Building textures: T_Muzzle_Flash_02 (AutoDXT)
[2015.05.12-19.30.21:397][ 0]LogMaterial: Missing cached shader map for material M_impact_mesh_02, compiling.
[2015.05.12-19.30.21:756][ 0]LogTexture:Display: Building textures: T_Tilling_Distortion_Map_01_n (BC5)
[2015.05.12-19.30.22:719][ 0]LogMaterial: Missing cached shader map for material M_muzzle_flash_02, compiling.
[2015.05.12-19.30.22:959][ 0]LogTexture:Display: Building textures: T_blood_cloud_01_n (BC5)
[2015.05.12-19.30.23:830][ 0]LogMaterial: Missing cached shader map for material M_refraction_particle_01b, compiling.
[2015.05.12-19.30.23:885][ 0]LogTexture:Display: Building textures: T_Particle_Rock_Normal (BC5)
[2015.05.12-19.30.23:958][ 0]LogTexture:Display: Building textures: T_Rock_Tile (AutoDXT)
[2015.05.12-19.30.24:128][ 0]LogMaterial: Missing cached shader map for material M_rock_bit_01, compiling.
[2015.05.12-19.30.24:484][ 0]LogTexture:Display: Building textures: T_SmokeSubUV_8X8 (AutoDXT)
[2015.05.12-19.30.30:115][ 0]LogTexture:Display: Building textures: T_Smoke_Tiled_D (AutoDXT)
[2015.05.12-19.30.30:190][ 0]LogMaterial: Missing cached shader map for material M_smoke_flipbook_01, compiling.
[2015.05.12-19.30.30:253][ 0]LogMaterial: Missing cached shader map for material M_spark_01, compiling.
[2015.05.12-19.30.30:272][ 0]LogTexture:Display: Building textures: T_sparks_flipbook_01 (AutoDXT)
[2015.05.12-19.30.30:327][ 0]LogMaterial: Missing cached shader map for material M_spark_02, compiling.
[2015.05.12-19.30.30:341][ 0]LogStaticMesh: Building static mesh SM_impact_hole_mesh_01…
[2015.05.12-19.30.30:354][ 0]LogStaticMesh: Built static mesh [13.206409ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_impact_hole_mesh_01.SM_impact_hole_mesh_01
[2015.05.12-19.30.30:642][ 0]LogTexture:Display: Building textures: T_muzzle_flash_01 (AutoDXT)
[2015.05.12-19.30.38:332][ 0]LogMaterial: Missing cached shader map for material M_impact_mesh_01, compiling.
[2015.05.12-19.30.38:344][ 0]LogMaterial: Missing cached shader map for material M_muzzle_flash_01, compiling.
[2015.05.12-19.30.38:354][ 0]LogStaticMesh: Building static mesh SM_impact_mesh_03…
[2015.05.12-19.30.38:368][ 0]LogStaticMesh: Built static mesh [14.545186ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_impact_mesh_03.SM_impact_mesh_03
[2015.05.12-19.30.38:370][ 0]LogStaticMesh: Building static mesh SM_muzzle_flash_1…
[2015.05.12-19.30.38:394][ 0]LogStaticMesh: Built static mesh [23.686842ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_muzzle_flash_1.SM_muzzle_flash_1
[2015.05.12-19.30.38:394][ 0]LogStaticMesh: Building static mesh SM_Rock_01…
[2015.05.12-19.30.38:405][ 0]LogStaticMesh: Built static mesh [10.783236ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_Rock_01.SM_Rock_01
[2015.05.12-19.30.38:439][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.30.38:608][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Enforcer_AmmoWhip03…
[2015.05.12-19.30.38:627][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Enforcer_AmmoWhip04…
[2015.05.12-19.30.38:639][ 0]LogTexture:Display: Building textures: CASC_Cross (AutoDXT)
[2015.05.12-19.30.38:641][ 0]LogTexture:Display: Building textures: CASC_None (AutoDXT)
[2015.05.12-19.30.39:043][ 0]LogTexture:Display: Building textures: T_Enforcer_Metal_Gray_N (BC5)
[2015.05.12-19.30.40:382][ 0]LogTexture:Display: Building textures: T_Metal_Blot_Enforcer (AutoDXT)
[2015.05.12-19.30.45:496][ 0]LogMaterial: Missing cached shader map for material M_EnforcerProto_Med, compiling.
[2015.05.12-19.30.45:556][ 0]LogTexture:Display: Building textures: T_TigerStripes_01 (AutoDXT)
[2015.05.12-19.30.45:773][ 0]LogTexture:Display: Building textures: T_BaseNormal (BC5)
[2015.05.12-19.30.45:803][ 0]LogTexture:Display: Building textures: T_SmokeNoise (AutoDXT)
[2015.05.12-19.30.46:280][ 0]LogTexture:Display: Building textures: Blank_Normal_2 (BC5)
[2015.05.12-19.30.47:201][ 0]LogTexture:Display: Building textures: carbinFiber (AutoDXT)
[2015.05.12-19.30.48:252][ 0]LogTexture:Display: Building textures: Blank_Normal (BC5)
[2015.05.12-19.30.49:596][ 0]LogTexture:Display: Building textures: T_Plastic_01_D (AutoDXT)
[2015.05.12-19.30.58:667][ 0]LogTexture:Display: Building textures: T_BaseMask_2 (AutoDXT)
[2015.05.12-19.30.58:669][ 0]LogTexture:Display: Building textures: T_BaseDiffuse (AutoDXT)
[2015.05.12-19.30.58:671][ 0]LogTexture:Display: Building textures: T_BaseMask_1 (AutoDXT)
[2015.05.12-19.30.58:672][ 0]LogTexture:Display: Building textures: T_BaseMask_3 (AutoDXT)
[2015.05.12-19.30.58:683][ 0]LogMaterial: Missing cached shader map for material MasterWeaponShader, compiling.
[2015.05.12-19.30.59:942][ 0]LogTexture:Display: Building textures: T_Enforcer_N (BC5)
[2015.05.12-19.31.07:361][ 0]LogTexture:Display: Building textures: T_Enforcer_AO (AutoDXT)
[2015.05.12-19.31.14:071][ 0]LogTexture:Display: Building textures: T_Enforcer_M (AutoDXT)
[2015.05.12-19.31.17:076][ 0]LogTexture:Display: Building textures: T_Enforcer_M2 (AutoDXT)
[2015.05.12-19.31.20:763][ 0]LogTexture:Display: Building textures: T_Enforcer_RGB (AutoDXT)
[2015.05.12-19.31.40:048][ 0]LogMaterial: Missing cached shader map for material MasterWeaponShader, compiling.
[2015.05.12-19.31.40:466][ 0]LogTexture:Display: Building textures: T_WP_Enforcer_D (AutoDXT)
[2015.05.12-19.31.45:823][ 0]LogTexture:Display: Building textures: T_WP_Enforcer_N (BC5)
[2015.05.12-19.31.46:777][ 0]LogMaterial: Missing cached shader map for material M_Enforcer_Bullet_01, compiling.
[2015.05.12-19.31.46:824][ 0]LogTexture:Display: Building textures: T_Flare_Burst_01 (AutoDXT)
[2015.05.12-19.31.46:848][ 0]LogMaterial: Missing cached shader map for material M_Enforcer_MF_wave_01, compiling.
[2015.05.12-19.31.47:153][ 0]LogTexture:Display: Building textures: T_tilling_plasma_01 (AutoDXT)
[2015.05.12-19.31.49:296][ 0]LogTexture:Display: Building textures: T_Weapon_MF_01b (AutoDXT)
[2015.05.12-19.31.54:180][ 0]LogMaterial: Missing cached shader map for material M_Enforcer_muzzle_flash_01, compiling.
[2015.05.12-19.31.54:277][ 0]LogTexture:Display: Building textures: T_shock_nebula_01 (AutoDXT)
[2015.05.12-19.31.55:113][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_MF_wave_01, compiling.
[2015.05.12-19.31.55:405][ 0]LogTexture:Display: Building textures: T_explo_SubUV (AutoDXT)
[2015.05.12-19.31.58:437][ 0]LogMaterial: Missing cached shader map for material mat_explosion_base_04, compiling.
[2015.05.12-19.31.58:451][ 0]LogStaticMesh: Building static mesh S_WP_Enforcer_Bullet_Casing…
[2015.05.12-19.31.58:453][ 0]LogStaticMesh: Built static mesh [2.288296ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/S_WP_Enforcer_Bullet_Casing.S_WP_Enforcer_Bullet_Casing
[2015.05.12-19.31.58:669][ 0]LogTexture:Display: Building textures: T_Weapon_MF_02b (AutoDXT)
[2015.05.12-19.32.02:886][ 0]LogMaterial: Missing cached shader map for material M_Enforcer_muzzle_flash_02, compiling.
[2015.05.12-19.32.02:906][ 0]LogStaticMesh: Building static mesh SM_Enforcer_MF_02…
[2015.05.12-19.32.02:946][ 0]LogStaticMesh: Built static mesh [40.142208ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_Enforcer_MF_02.SM_Enforcer_MF_02
[2015.05.12-19.32.02:946][ 0]LogStaticMesh: Building static mesh SM_LinkGun_MF_wave_01…
[2015.05.12-19.32.02:972][ 0]LogStaticMesh: Built static mesh [25.488659ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_LinkGun_MF_wave_01.SM_LinkGun_MF_wave_01
[2015.05.12-19.32.03:018][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.32.03:171][ 0]LogTexture:Display: Building textures: T_WaterNormal (BC5)
[2015.05.12-19.32.03:180][ 0]LogMaterial: Missing cached shader map for material M_SniperRifle_beam_01, compiling.
[2015.05.12-19.32.03:208][ 0]LogStaticMesh: Building static mesh SM_muzzle_flash_2…
[2015.05.12-19.32.03:220][ 0]LogStaticMesh: Built static mesh [11.916047ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_muzzle_flash_2.SM_muzzle_flash_2
[2015.05.12-19.32.03:230][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.32.03:301][ 0]LogTexture:Display: Building textures: T_EFX_Beam_EnergyScroll_01 (AutoDXT)
[2015.05.12-19.32.03:322][ 0]LogTexture:Display: Building textures: T_EFX_Flare_Non_Wrapping (AutoDXT)
[2015.05.12-19.32.03:364][ 0]LogTexture:Display: Building textures: T_WP_SniperRifle_Beam_Gradient (AutoDXT)
[2015.05.12-19.32.03:368][ 0]LogMaterial: Missing cached shader map for material M_WP_Enforcers_Tracer_Beam, compiling.
[2015.05.12-19.32.03:393][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.32.03:447][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Weapons_Enforcer01…
[2015.05.12-19.32.03:476][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Enforcer_Fire01a…
[2015.05.12-19.32.03:522][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Enforcer_Fire01b…
[2015.05.12-19.32.03:555][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Enforcer_FireLayer02…
[2015.05.12-19.32.03:626][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.32.03:831][ 0]LogTexture:Display: Building textures: UI_HUD_BaseB (AutoDXT)
[2015.05.12-19.32.04:353][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_Raise01…
[2015.05.12-19.32.04:394][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_Lower01…
[2015.05.12-19.32.04:774][ 0]LogTexture:Display: Building textures: T_WP_ImpactHammer_D (AutoDXT)
[2015.05.12-19.32.11:409][ 0]LogTexture:Display: Building textures: T_WP_ImpactHammer_M2 (AutoDXT)
[2015.05.12-19.32.12:451][ 0]LogTexture:Display: Building textures: T_WP_ImpactHammer_Mask (AutoDXT)
[2015.05.12-19.32.13:171][ 0]LogTexture:Display: Building textures: T_WP_ImpactHammer_N (BC5)
[2015.05.12-19.32.14:134][ 0]LogMaterial: Missing cached shader map for material M_ImpactHammer, compiling.
[2015.05.12-19.32.14:172][ 0]LogMaterial: Missing cached shader map for material EmissiveTexturedMaterial, compiling.
[2015.05.12-19.32.14:182][ 0]LogTexture:Display: Building textures: T_EV_FogSheet_Falloff_03 (AutoDXT)
[2015.05.12-19.32.14:268][ 0]LogMaterial: Missing cached shader map for material M_GlowyDust, compiling.
[2015.05.12-19.32.14:323][ 0]LogTexture:Display: Building textures: T_EFX_Smoke_Soft_Blur (AutoDXT)
[2015.05.12-19.32.14:463][ 0]LogTexture:Display: Building textures: T_FX_Smokeball (AutoDXT)
[2015.05.12-19.32.14:504][ 0]LogMaterial: Missing cached shader map for material M_ImpactSmoke, compiling.
[2015.05.12-19.32.14:521][ 0]LogStaticMesh: Building static mesh ParticleCube…
[2015.05.12-19.32.14:521][ 0]LogStaticMesh: Built static mesh [0.739325ms] /Engine/EngineMeshes/ParticleCube.ParticleCube
[2015.05.12-19.32.14:531][ 0]LogTexture:Display: Building textures: T_FX_VehicleSpawnDist (AutoDXT)
[2015.05.12-19.32.14:595][ 0]LogTexture:Display: Building textures: T_FX_RoilingFlameModulate (AutoDXT)
[2015.05.12-19.32.14:836][ 0]LogMaterial: Missing cached shader map for material M_WP_Enforcer_ImpactSmoke, compiling.
[2015.05.12-19.32.15:146][ 0]LogTexture:Display: Building textures: TilingNoise05 (AutoDXT)
[2015.05.12-19.32.17:574][ 0]LogMaterial: Missing cached shader map for material M_PulseDistortSphere, compiling.
[2015.05.12-19.32.17:593][ 0]LogStaticMesh: Building static mesh DistortionSphere…
[2015.05.12-19.32.17:612][ 0]LogStaticMesh: Built static mesh [19.228603ms] /Game/RestrictedAssets/Blueprints/WIP//PulseShot/DistortionSphere.DistortionSphere
[2015.05.12-19.32.17:623][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_BodyLaunch01…
[2015.05.12-19.32.17:645][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_AltFire01…
[2015.05.12-19.32.17:678][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_AltFire02…
[2015.05.12-19.32.17:729][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_AltImpact02…
[2015.05.12-19.32.17:773][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_AltImpact03…
[2015.05.12-19.32.17:812][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_Engage…
[2015.05.12-19.32.17:850][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_FireLoop01…
[2015.05.12-19.32.17:918][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_FireStart02…
[2015.05.12-19.32.18:236][ 0]LogTexture:Display: Building textures: T_ImpactHammer_AO (AutoDXT)
[2015.05.12-19.32.21:521][ 0]LogTexture:Display: Building textures: T_ImpactHammer_D (AutoDXT)
[2015.05.12-19.32.27:076][ 0]LogTexture:Display: Building textures: T_ImpactHammer_S (AutoDXT)
[2015.05.12-19.32.30:495][ 0]LogMaterial: Missing cached shader map for material M_ImpactHammer, compiling.
[2015.05.12-19.32.30:536][ 0]LogMaterial: Missing cached shader map for material M_TacCom, compiling.
[2015.05.12-19.32.30:577][ 0]LogTexture:Display: Building textures: T_FX_BloodDecal_Medium01 (AutoDXT)
[2015.05.12-19.32.30:738][ 0]LogTexture:Display: Building textures: T_FX_BloodDecal_Large01 (AutoDXT)
[2015.05.12-19.32.31:007][ 0]LogMaterial: Missing cached shader map for material M_BloodDecal, compiling.
[2015.05.12-19.32.31:016][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Character_Fall01…
[2015.05.12-19.32.31:125][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Character_LowHealth01…
[2015.05.12-19.32.31:191][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Sprint01…
[2015.05.12-19.32.31:448][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave DodgeRoll02…
[2015.05.12-19.32.31:470][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Drown01…
[2015.05.12-19.32.31:494][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Gasp01…
[2015.05.12-19.32.31:510][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Gasp02…
[2015.05.12-19.32.31:532][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Hit01…
[2015.05.12-19.32.31:545][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Hit02…
[2015.05.12-19.32.31:558][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Hit03…
[2015.05.12-19.32.31:572][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Hit04…
[2015.05.12-19.32.31:593][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave FoleyBody_BodyMove03…
[2015.05.12-19.32.31:640][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Jump01…
[2015.05.12-19.32.31:658][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave FoleyBody_BodyMove01…
[2015.05.12-19.32.31:682][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Jump02…
[2015.05.12-19.32.31:697][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Land01…
[2015.05.12-19.32.31:715][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_SlimeEnter01…
[2015.05.12-19.32.31:737][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Splash01…
[2015.05.12-19.32.31:769][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_WaterEnter01…
[2015.05.12-19.32.31:797][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_WaterExit01…
[2015.05.12-19.32.31:814][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave WallImpact02…
[2015.05.12-19.32.31:831][ 0]LogMaterial: Missing cached shader map for material M_Blood_splash_01, compiling.
[2015.05.12-19.32.31:852][ 0]LogStaticMesh: Building static mesh SM_Blood_mesh_03…
[2015.05.12-19.32.31:890][ 0]LogStaticMesh: Built static mesh [38.176311ms] /Game/RestrictedAssets/Effects/Gore_Effects/Meshes/SM_Blood_mesh_03.SM_Blood_mesh_03
[2015.05.12-19.32.31:916][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.32.32:042][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickups_Armor_HelmetHeadshot01…
[2015.05.12-19.32.32:136][ 0]LogTexture:Display: Building textures: T_Caustics_2 (AutoDXT)
[2015.05.12-19.32.32:348][ 0]LogTexture:Display: Building textures: T_EFX_Energy_Loop_Free (AutoDXT)
[2015.05.12-19.32.32:540][ 0]LogTexture:Display: Building textures: T_EFX_mesh_electric_color (AutoDXT)
[2015.05.12-19.32.32:688][ 0]LogTexture:Display: Building textures: T_Fat_Web (AutoDXT)
[2015.05.12-19.32.33:215][ 0]LogMaterial: Missing cached shader map for material M_ShockRifle_ColorBall, compiling.
[2015.05.12-19.32.33:236][ 0]LogStaticMesh: Building static mesh S_Sphere_Good…
[2015.05.12-19.32.33:275][ 0]LogStaticMesh: Built static mesh [39.206909ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_ShockRifle/Meshes/S_Sphere_Good.S_Sphere_Good
[2015.05.12-19.32.33:300][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.32.33:563][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Character_Footstep_Default01…
[2015.05.12-19.32.33:579][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Character_Footstep_Default02…
[2015.05.12-19.32.33:597][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Character_Footstep_Dirt01…
[2015.05.12-19.32.34:116][ 0]LogTexture:Display: Building textures: T_Fabric_01 (AutoDXT)
[2015.05.12-19.32.44:361][ 0]LogTexture:Display: Building textures: T_Fabric_01_N (BC5)
[2015.05.12-19.32.46:329][ 0]LogTexture:Display: Building textures: Malcolm_Beret_N (BC5)
[2015.05.12-19.32.48:079][ 0]LogTexture:Display: Building textures: Malcolm_Beret_AO (AutoDXT)
[2015.05.12-19.32.53:276][ 0]LogDerivedDataCache:Warning: Failed to cache data. Maximum cache size reached. CurrentSize 521272 kb / MaxSize: 524288 kb
[2015.05.12-19.32.53:285][ 0]LogMaterial: Missing cached shader map for material M_Malcom_Beret1, compiling.
[2015.05.12-19.32.53:320][ 0]LogStaticMesh: Building static mesh Malcolm_Beret…
[2015.05.12-19.32.53:376][ 0]LogStaticMesh: Built static mesh [55.977371ms] /Game/RestrictedAssets/Character/Malcom_New/Meshes/Malcolm_Beret.Malcolm_Beret
[2015.05.12-19.32.53:751][ 0]LogTexture:Display: Building textures: TeamDeco_Cloudmask (AutoDXT)
[2015.05.12-19.32.55:540][ 0]LogTexture:Display: Building textures: TeamDeco_Gradient (AutoDXT)
[2015.05.12-19.32.56:131][ 0]LogTexture:Display: Building textures: T_CTF_Flag_IG_Flag_D (AutoDXT)
[2015.05.12-19.32.57:080][ 0]LogTexture:Display: Building textures: T_CTF_Flag_IG_Flag_M (AutoDXT)
[2015.05.12-19.32.57:379][ 0]LogTexture:Display: Building textures: T_CTF_Flag_IG_Flag_N (BC5)
[2015.05.12-19.32.57:564][ 0]LogMaterial: Missing cached shader map for material M_CTF_Flag, compiling.
[2015.05.12-19.32.57:686][ 0]LogTexture:Display: Building textures: T_CTF_Flag_IG_Pole_D (AutoDXT)
[2015.05.12-19.33.00:109][ 0]LogTexture:Display: Building textures: T_CTF_Flag_IG_Pole_N (BC5)
[2015.05.12-19.33.00:333][ 0]LogMaterial: Missing cached shader map for material M_CTF_FlagStand, compiling.
[2015.05.12-19.33.00:421][ 0]LogTexture:Display: Building textures: T_Pickups_Base_Flag_Mask (AutoDXT)
[2015.05.12-19.33.00:564][ 0]LogTexture:Display: Building textures: T_Pickups_Base_Flag_N (BC5)
[2015.05.12-19.33.00:882][ 0]LogTexture:Display: Building textures: T_Pickups_Base_Flag_D (AutoDXT)
[2015.05.12-19.33.02:770][ 0]LogMaterial: Missing cached shader map for material M_CTF_FlagBase, compiling.
[2015.05.12-19.33.02:785][ 0]LogStaticMesh: Building static mesh S_Pickups_Base_Flag…
[2015.05.12-19.33.02:824][ 0]LogStaticMesh: Built static mesh [39.235729ms] /Game/RestrictedAssets/Proto/UT3_Pickups/Flag/S_Pickups_Base_Flag.S_Pickups_Base_Flag
[2015.05.12-19.33.03:888][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Translocator_Raise01…
[2015.05.12-19.33.04:266][ 0]LogTexture:Display: Building textures: T_WP_Translocator_N (BC5)
[2015.05.12-19.33.05:212][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Translocator_Lower01…
[2015.05.12-19.33.05:506][ 0]LogTexture:Display: Building textures: T_Translocator_AO (AutoDXT)
[2015.05.12-19.33.09:463][ 0]LogTexture:Display: Building textures: T_Translocator_D (AutoDXT)
[2015.05.12-19.33.13:803][ 0]LogTexture:Display: Building textures: T_Translocator_S (AutoDXT)
[2015.05.12-19.33.16:356][ 0]LogTexture:Display: Building textures: T_WP_Translocator_D (AutoDXT)
[2015.05.12-19.33.20:750][ 0]LogTexture:Display: Building textures: T_WP_Translocator_E (AutoDXT)
[2015.05.12-19.33.21:199][ 0]LogTexture:Display: Building textures: T_WP_Translocator_M2 (AutoDXT)
[2015.05.12-19.33.21:808][ 0]LogMaterial: Missing cached shader map for material M_Translocator, compiling.
[2015.05.12-19.33.22:222][ 0]LogTexture:Display: Building textures: T_WP_Translocator_D_Blue (DXT1)
[2015.05.12-19.33.27:438][ 0]LogTexture:Display: Building textures: T_WP_Translocator_E2 (AutoDXT)
[2015.05.12-19.33.27:985][ 0]LogMaterial: Missing cached shader map for material M_Translocator, compiling.
[2015.05.12-19.33.28:008][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Translocator_Bounce03…
[2015.05.12-19.33.28:043][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Translocator_Bounce01…
[2015.05.12-19.33.28:075][ 0]LogStaticMesh: Building static mesh S_Translocator_Disk…
[2015.05.12-19.33.28:093][ 0]LogStaticMesh: Built static mesh [18.163807ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_Translocator/Meshes/S_Translocator_Disk.S_Translocator_Disk
[2015.05.12-19.33.28:100][ 0]LogTexture:Display: Building textures: PlanetShadow (AutoDXT)
[2015.05.12-19.33.28:213][ 0]LogMaterial: Missing cached shader map for material TransLand, compiling.
[2015.05.12-19.33.28:262][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Translocator_DisruptedTeleport01…
[2015.05.12-19.33.28:293][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Translocator_Fire02…
[2015.05.12-19.33.28:337][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Translocator_Recall02…
[2015.05.12-19.33.28:365][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Translocator_Recall03…
[2015.05.12-19.33.28:389][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Translocator_Teleport01…
[2015.05.12-19.33.28:433][ 0]LogTexture:Display: Building textures: T_Caustics_2 (AutoDXT)
[2015.05.12-19.33.28:617][ 0]LogTexture:Display: Building textures: T_EFX_3d_Ray2 (AutoDXT)
[2015.05.12-19.33.28:743][ 0]LogTexture:Display: Building textures: T_EFX_Color_Ramp (AutoDXT)
[2015.05.12-19.33.28:907][ 0]LogTexture:Display: Building textures: T_EFX_Energy_Tile_01 (AutoDXT)
[2015.05.12-19.33.29:037][ 0]LogTexture:Display: Building textures: T_FX_RoilingFlameModulate (AutoDXT)
[2015.05.12-19.33.29:292][ 0]LogTexture:Display: Building textures: T_Water_Splash_Ramp (AutoDXT)
[2015.05.12-19.33.29:477][ 0]LogMaterial: Missing cached shader map for material M_Gun_Ark, compiling.
[2015.05.12-19.33.29:560][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_UI_LittleSelect05…
[2015.05.12-19.33.29:588][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_UI_Chat01…
[2015.05.12-19.33.31:141][ 0]LogTexture:Display: Building textures: T_EFX_Dirt_Cloud (AutoDXT)
[2015.05.12-19.33.31:246][ 0]LogMaterial: Missing cached shader map for material M_WP_CanisterGun_Bio_Cloud, compiling.
[2015.05.12-19.33.31:263][ 0]LogTexture:Display: Building textures: OrientParticle (AutoDXT)
[2015.05.12-19.33.31:273][ 0]LogMaterial: Missing cached shader map for material DefaultParticle, compiling.
[2015.05.12-19.33.31:304][ 0]LogTexture:Display: Building textures: T_EFX_Soft_Light (AutoDXT)
[2015.05.12-19.33.31:380][ 0]LogMaterial: Missing cached shader map for material M_WP_Linkgun_Soft_Lite_Flair, compiling.
[2015.05.12-19.33.31:407][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_Flare, compiling.
[2015.05.12-19.33.31:426][ 0]LogTexture:Display: Building textures: T_EFX_Flare_Round_Hard_01 (AutoDXT)
[2015.05.12-19.33.31:480][ 0]LogTexture:Display: Building textures: T_EFX_Beam_EnergyScroll_01 (AutoDXT)
[2015.05.12-19.33.31:501][ 0]LogMaterial: Missing cached shader map for material M_WP_LinkGun_PulseBeam, compiling.
[2015.05.12-19.33.31:524][ 0]LogMaterial: Missing cached shader map for material M_WP_LinkGun_PulseBeam_Trans, compiling.
[2015.05.12-19.33.31:552][ 0]LogTexture:Display: Building textures: T_WP_Bio_Splat_Splash_test (AutoDXT)
[2015.05.12-19.33.31:667][ 0]LogMaterial: Missing cached shader map for material M_Bio_Decal2, compiling.
[2015.05.12-19.33.31:683][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireImpactExplode01…
[2015.05.12-19.33.31:730][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireImpactExplode02…
[2015.05.12-19.33.31:784][ 0]LogTexture:Display: Building textures: T_EFX_Energy_Tile_01 (AutoDXT)
[2015.05.12-19.33.31:881][ 0]LogTexture:Display: Building textures: T_EFX_Soft_Light (AutoDXT)
[2015.05.12-19.33.31:981][ 0]LogTexture:Display: Building textures: T_Web (AutoDXT)
[2015.05.12-19.33.32:395][ 0]LogTexture:Display: Building textures: T_WP_Bio_Bugs (AutoDXT)
[2015.05.12-19.33.32:481][ 0]LogMaterial: Missing cached shader map for material M_BioGoo, compiling.
[2015.05.12-19.33.32:548][ 0]LogMaterial: Missing cached shader map for material M_WP_Bio_Splat_Splash, compiling.
[2015.05.12-19.33.32:562][ 0]LogStaticMesh: Building static mesh S_Bio_Blob_Chunk_01…
[2015.05.12-19.33.32:582][ 0]LogStaticMesh: Built static mesh [19.889154ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_BioRifle/Meshes/S_Bio_Blob_Chunk_01.S_Bio_Blob_Chunk_01
[2015.05.12-19.33.32:596][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.33.32:701][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireAltImpactExplode02…
[2015.05.12-19.33.32:777][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireAltImpactExplode04…
[2015.05.12-19.33.32:890][ 0]LogMaterial: Missing cached shader map for material M_Bio_Decal, compiling.
[2015.05.12-19.33.32:905][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireImpactFizzle03…
[2015.05.12-19.33.32:952][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireImpactFizzle05…
[2015.05.12-19.33.33:024][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.33.33:137][ 0]LogMaterial: Missing cached shader map for material M_BioGoo_Wobble, compiling.
[2015.05.12-19.33.33:240][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_Inair…
[2015.05.12-19.33.33:336][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireLayer01…
[2015.05.12-19.33.33:366][ 0]LogStaticMesh: Building static mesh S_Bio_Ball…
[2015.05.12-19.33.33:385][ 0]LogStaticMesh: Built static mesh [19.146755ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_BioRifle/Meshes/S_Bio_Ball.S_Bio_Ball
[2015.05.12-19.33.33:401][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.33.33:504][ 0]LogTexture:Display: Building textures: smoothNormalSphere (AutoDXT)
[2015.05.12-19.33.33:894][ 0]LogTexture:Display: Building textures: T_EFX_Soft_Light2 (AutoDXT)
[2015.05.12-19.33.33:993][ 0]LogMaterial: Missing cached shader map for material M_FlakCannon_Distortion, compiling.
[2015.05.12-19.33.34:028][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.33.34:418][ 0]LogTexture:Display: Building textures: T_BioRifle_AO (AutoDXT)
[2015.05.12-19.33.37:504][ 0]LogTexture:Display: Building textures: T_BioRifle_D (AutoDXT)
[2015.05.12-19.33.41:108][ 0]LogTexture:Display: Building textures: T_BioRifle_S (AutoDXT)
[2015.05.12-19.33.44:657][ 0]LogTexture:Display: Building textures: T_WP_BioRifle_E (AutoDXT)
[2015.05.12-19.33.45:875][ 0]LogTexture:Display: Building textures: T_WP_BioRifle_M2 (AutoDXT)
[2015.05.12-19.33.48:740][ 0]LogTexture:Display: Building textures: T_WP_BioRifle_N (BC5)
[2015.05.12-19.33.49:690][ 0]LogMaterial: Missing cached shader map for material M_BioRifle, compiling.
[2015.05.12-19.33.49:732][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Weapons_CGBio01…
[2015.05.12-19.33.49:771][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireAltChamberIdleLoop…
[2015.05.12-19.33.49:832][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireAltChamberRotateLong…
[2015.05.12-19.33.49:909][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireAltLarge01…
[2015.05.12-19.33.49:953][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireMain01…
[2015.05.12-19.33.50:009][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireMain04…
[2015.05.12-19.33.50:081][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.33.52:992][ 0]LogTexture:Display: Building textures: T_Fire_subUV_01 (AutoDXT)
[2015.05.12-19.33.53:724][ 0]LogTexture:Display: Building textures: T_tilling_plasma_02 (AutoDXT)
[2015.05.12-19.33.54:255][ 0]LogMaterial: Missing cached shader map for material M_flame_01_DepthFade, compiling.
[2015.05.12-19.33.54:273][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_Raise02…
[2015.05.12-19.33.54:315][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_Lower01…
[2015.05.12-19.33.54:462][ 0]LogTexture:Display: Building textures: T_Rubber_D2 (AutoDXT)
[2015.05.12-19.33.56:697][ 0]LogTexture:Display: Building textures: T_Rubber_N2 (BC5)
[2015.05.12-19.33.57:277][ 0]LogTexture:Display: Building textures: T_Cream_Painted_Metal_N (BC5)
[2015.05.12-19.33.59:984][ 0]LogTexture:Display: Building textures: T_FlakCannon_AO (AutoDXT)
[2015.05.12-19.34.09:957][ 0]LogTexture:Display: Building textures: T_FlakCannon_Decals (AutoDXT)
[2015.05.12-19.34.20:235][ 0]LogTexture:Display: Building textures: T_FlakCannon_M1 (AutoDXT)
[2015.05.12-19.34.32:743][ 0]LogTexture:Display: Building textures: T_FlakCannon_M2 (AutoDXT)
[2015.05.12-19.34.58:438][ 0]LogTexture:Display: Building textures: T_FlakCannon_N (BC5)
[2015.05.12-19.35.02:986][ 0]LogMaterial: Missing cached shader map for material M_FlakCannon, compiling.
[2015.05.12-19.35.03:027][ 0]LogMaterial: Missing cached shader map for material M_core_MF_01, compiling.
[2015.05.12-19.35.03:036][ 0]LogMaterial: Missing cached shader map for material M_FlakCannon_muzzle_flash_01, compiling.
[2015.05.12-19.35.03:048][ 0]LogMaterial: Missing cached shader map for material M_smoke_flipbook_02_Unlit, compiling.
[2015.05.12-19.35.03:067][ 0]LogTexture:Display: Building textures: T_MF_mask_02 (AutoDXT)
[2015.05.12-19.35.03:255][ 0]LogMaterial: Missing cached shader map for material M_core_MF_02, compiling.
[2015.05.12-19.35.03:268][ 0]LogStaticMesh: Building static mesh SM_core_mf_01…
[2015.05.12-19.35.03:276][ 0]LogStaticMesh: Built static mesh [8.204435ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_core_mf_01.SM_core_mf_01
[2015.05.12-19.35.03:278][ 0]LogMaterial: Missing cached shader map for material M_FlakCannon_muzzle_flash_02, compiling.
[2015.05.12-19.35.03:322][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.35.03:491][ 0]LogTexture:Display: Building textures: T_NoisePack_01 (AutoDXT)
[2015.05.12-19.35.05:098][ 0]LogTexture:Display: Building textures: T_PlasmaNoise_A_02 (AutoDXT)
[2015.05.12-19.35.13:613][ 0]LogMaterial: Missing cached shader map for material M_Steamjet_Core_01, compiling.
[2015.05.12-19.35.13:633][ 0]LogMaterial: Missing cached shader map for material M_Steamjet_Core_01, compiling.
[2015.05.12-19.35.13:650][ 0]LogStaticMesh: Building static mesh SM_Steamjet_Core_01…
[2015.05.12-19.35.13:663][ 0]LogStaticMesh: Built static mesh [12.998521ms] /Game/RestrictedAssets/Effects/Meshes/SM_Steamjet_Core_01.SM_Steamjet_Core_01
[2015.05.12-19.35.13:684][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.35.13:812][ 0]LogTexture:Display: Building textures: T_Noise01 (AutoDXT)
[2015.05.12-19.35.13:934][ 0]LogMaterial: Missing cached shader map for material M_Shard, compiling.
[2015.05.12-19.35.13:945][ 0]LogTexture:Display: Building textures: T_EFX_Energy_Tile_01 (AutoDXT)
[2015.05.12-19.35.14:093][ 0]LogTexture:Display: Building textures: T_EFX_Noise_Blobs2_Distort (BC5)
[2015.05.12-19.35.14:151][ 0]LogMaterial: Missing cached shader map for material M_FlakBlob, compiling.
[2015.05.12-19.35.14:176][ 0]LogStaticMesh: Building static mesh S_Flak_Chunk…
[2015.05.12-19.35.14:180][ 0]LogStaticMesh: Built static mesh [4.437489ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_FlakCannon/Meshes/S_Flak_Chunk.S_Flak_Chunk
[2015.05.12-19.35.14:180][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_FireImpactDirt01…
[2015.05.12-19.35.14:226][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_FireImpactDirt02…
[2015.05.12-19.35.14:247][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_FireImpactStone06…
[2015.05.12-19.35.14:295][ 0]LogMaterial: Missing cached shader map for material M_smoke_flipbook_02, compiling.
[2015.05.12-19.35.14:359][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.35.14:502][ 0]LogMaterial: Missing cached shader map for material M_FlakCannon_trail_01, compiling.
[2015.05.12-19.35.14:539][ 0]LogTexture:Display: Building textures: T_Beam_mask_01b (AutoDXT)
[2015.05.12-19.35.14:724][ 0]LogTexture:Display: Building textures: T_Beam_mask_02b (AutoDXT)
[2015.05.12-19.35.15:237][ 0]LogMaterial: Missing cached shader map for material M_FlakCannon_trail_02, compiling.
[2015.05.12-19.35.15:262][ 0]LogMaterial: Missing cached shader map for material M_FlakShardGlow_01, compiling.
[2015.05.12-19.35.15:280][ 0]LogMaterial: Missing cached shader map for material M_flare_01b, compiling.
[2015.05.12-19.35.15:307][ 0]LogTexture:Display: Building textures: T_Flare_Long_01 (AutoDXT)
[2015.05.12-19.35.15:393][ 0]LogMaterial: Missing cached shader map for material M_flare_02, compiling.
[2015.05.12-19.35.15:418][ 0]LogTexture:Display: Building textures: T_WP_FlakCannon_ImpactDecal01 (AutoDXT)
[2015.05.12-19.35.15:494][ 0]LogMaterial: Missing cached shader map for material M_GreyscaleDecal, compiling.
[2015.05.12-19.35.15:502][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_FireAltImpactExplode02…
[2015.05.12-19.35.15:584][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_FireAltImpactExplode05…
[2015.05.12-19.35.15:625][ 0]LogMaterial: Missing cached shader map for material M_impact_hole_mesh_03, compiling.
[2015.05.12-19.35.15:662][ 0]LogTexture:Display: Building textures: T_EFX_Explo_SubUV (AutoDXT)
[2015.05.12-19.35.15:946][ 0]LogMaterial: Missing cached shader map for material mat_explosion_base_02, compiling.
[2015.05.12-19.35.15:986][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.35.16:086][ 0]LogTexture:Display: Building textures: T_WP_FlakCannon_Counter_D (AutoDXT)
[2015.05.12-19.35.16:118][ 0]LogMaterial: Missing cached shader map for material M_FlakCounter, compiling.
[2015.05.12-19.35.16:128][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_FireAltInAir…
[2015.05.12-19.35.16:220][ 0]LogTexture:Display: Building textures: T_EFX_Explo_SubUV (AutoDXT)
[2015.05.12-19.35.16:472][ 0]LogMaterial: Missing cached shader map for material M_FLakCannon_DarkSmoke, compiling.
[2015.05.12-19.35.16:721][ 0]LogTexture:Display: Building textures: T_EFX_Explo_PaintOver (AutoDXT)
[2015.05.12-19.35.20:065][ 0]LogMaterial: Missing cached shader map for material M_FlakCannon_FireLinger, compiling.
[2015.05.12-19.35.20:083][ 0]LogTexture:Display: Building textures: T_EFX_Flare_Spiked_Red_01 (AutoDXT)
[2015.05.12-19.35.20:138][ 0]LogMaterial: Missing cached shader map for material M_FlakCannon_Spiked_Flare_Red, compiling.
[2015.05.12-19.35.20:159][ 0]LogTexture:Display: Building textures: T_EFX_Sparks_01 (AutoDXT)
[2015.05.12-19.35.20:257][ 0]LogTexture:Display: Building textures: T_EFX_Star_Flair (AutoDXT)
[2015.05.12-19.35.20:369][ 0]LogMaterial: Missing cached shader map for material M_hard_Flair_flak, compiling.
[2015.05.12-19.35.20:443][ 0]LogTexture:Display: Building textures: T_Rocket_smoke_trail_01 (AutoDXT)
[2015.05.12-19.35.21:542][ 0]LogTexture:Display: Building textures: T_Flak_Shell (AutoDXT)
[2015.05.12-19.35.21:664][ 0]LogMaterial: Missing cached shader map for material M_FlakShell, compiling.
[2015.05.12-19.35.21:678][ 0]LogStaticMesh: Building static mesh S_WP_Flak_Shell…
[2015.05.12-19.35.21:695][ 0]LogStaticMesh: Built static mesh [16.909950ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_FlakCannon/Meshes/S_WP_Flak_Shell.S_WP_Flak_Shell
[2015.05.12-19.35.21:709][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.35.21:817][ 0]LogMaterial: Missing cached shader map for material M_Rocket_trail_01, compiling.
[2015.05.12-19.35.22:077][ 0]LogTexture:Display: Building textures: T_FluidSmoke_03_D (AutoDXT)
[2015.05.12-19.35.25:637][ 0]LogMaterial: Missing cached shader map for material M_trail_smoke_flipbook_01, compiling.
[2015.05.12-19.35.25:696][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.35.25:801][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_Fire_Layer01…
[2015.05.12-19.35.25:845][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_FIreAlt01…
[2015.05.12-19.35.25:886][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_FIreAlt02…
[2015.05.12-19.35.25:931][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_Fire_Layer02…
[2015.05.12-19.35.25:986][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_Fire02…
[2015.05.12-19.35.26:030][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_Fire03…
[2015.05.12-19.35.26:093][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_Fire04…
[2015.05.12-19.35.26:143][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_Pickup02…
[2015.05.12-19.35.26:194][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.35.26:326][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.35.28:956][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_beam_impact_smoke_01, compiling.
[2015.05.12-19.35.29:036][ 0]LogTexture:Display: Building textures: T_LensBurst_01 (AutoDXT)
[2015.05.12-19.35.29:396][ 0]LogMaterial: Missing cached shader map for material M_LensBurst_Additive_01, compiling.
[2015.05.12-19.35.29:413][ 0]LogMaterial: Missing cached shader map for material M_WP_LinkGun_Panning_Beam_01_1P, compiling.
[2015.05.12-19.35.29:515][ 0]LogTexture:Display: Building textures: T_shock_nebula_02b (AutoDXT)
[2015.05.12-19.35.31:028][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_MF_wave_04, compiling.
[2015.05.12-19.35.31:048][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_MF_wave_03, compiling.
[2015.05.12-19.35.31:146][ 0]LogTexture:Display: Building textures: T_shock_nebula_beam_01 (AutoDXT)
[2015.05.12-19.35.32:706][ 0]LogTexture:Display: Building textures: T_Beam_mask_01 (AutoDXT)
[2015.05.12-19.35.32:890][ 0]LogTexture:Display: Building textures: T_Beam_mask_02 (AutoDXT)
[2015.05.12-19.35.33:411][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_MF_beam_01_1P, compiling.
[2015.05.12-19.35.33:432][ 0]LogMaterial: Missing cached shader map for material M_WP_LinkGun_Panning_Beam_01_simple, compiling.
[2015.05.12-19.35.33:455][ 0]LogMaterial: Missing cached shader map for material M_WP_LinkGun_Panning_Beam_02_1P, compiling.
[2015.05.12-19.35.33:472][ 0]LogMaterial: Missing cached shader map for material M_refraction_particle_01d, compiling.
[2015.05.12-19.35.33:505][ 0]LogStaticMesh: Building static mesh SM_LinkGun_MF_wave_03…
[2015.05.12-19.35.33:553][ 0]LogStaticMesh: Built static mesh [48.900753ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_LinkGun_MF_wave_03.SM_LinkGun_MF_wave_03
[2015.05.12-19.35.33:554][ 0]LogStaticMesh: Building static mesh SM_LinkGun_MF_wave_04…
[2015.05.12-19.35.33:615][ 0]LogStaticMesh: Built static mesh [61.697536ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_LinkGun_MF_wave_04.SM_LinkGun_MF_wave_04
[2015.05.12-19.35.33:657][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.35.33:919][ 0]LogTexture:Display: Building textures: T_MF_mask_01 (AutoDXT)
[2015.05.12-19.35.34:028][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_MF_wave_05, compiling.
[2015.05.12-19.35.34:240][ 0]LogTexture:Display: Building textures: T_Weapon_MF_02 (AutoDXT)
[2015.05.12-19.35.39:321][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_muzzle_flash_02, compiling.
[2015.05.12-19.35.39:340][ 0]LogMaterial: Missing cached shader map for material M_refraction_particle_01c, compiling.
[2015.05.12-19.35.39:587][ 0]LogTexture:Display: Building textures: T_Weapon_MF_01 (AutoDXT)
[2015.05.12-19.35.45:235][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_muzzle_flash_01, compiling.
[2015.05.12-19.35.45:254][ 0]LogStaticMesh: Building static mesh SM_LinkGun_MF_01b…
[2015.05.12-19.35.45:301][ 0]LogStaticMesh: Built static mesh [46.977509ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_LinkGun_MF_01b.SM_LinkGun_MF_01b
[2015.05.12-19.35.45:302][ 0]LogStaticMesh: Building static mesh SM_LinkGun_MF_wave_02b…
[2015.05.12-19.35.45:384][ 0]LogStaticMesh: Built static mesh [82.604225ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_LinkGun_MF_wave_02b.SM_LinkGun_MF_wave_02b
[2015.05.12-19.35.45:668][ 0]LogTexture:Display: Building textures: T_WP_LinkGun_N (BC5)
[2015.05.12-19.35.46:937][ 0]LogTexture:Display: Building textures: T_WP_LinkGun_D (AutoDXT)
[2015.05.12-19.35.52:636][ 0]LogTexture:Display: Building textures: T_WP_LinkGun_E (AutoDXT)
[2015.05.12-19.35.53:025][ 0]LogTexture:Display: Building textures: T_WP_LinkGun_M2 (AutoDXT)
[2015.05.12-19.35.53:984][ 0]LogTexture:Display: Building textures: T_WP_LinkGun_EMask (AutoDXT)
[2015.05.12-19.35.54:024][ 0]LogTexture:Display: Building textures: T_Web (AutoDXT)
[2015.05.12-19.35.54:447][ 0]LogTexture:Display: Building textures: T_WP_RocketLauncher_ExhaustSmoke (AutoDXT)
[2015.05.12-19.35.54:787][ 0]LogTexture:Display: Building textures: T_LinkGun_AO (AutoDXT)
[2015.05.12-19.35.58:031][ 0]LogTexture:Display: Building textures: T_LinkGun_D (AutoDXT)
[2015.05.12-19.36.04:329][ 0]LogTexture:Display: Building textures: T_LinkGun_S (AutoDXT)
[2015.05.12-19.36.09:558][ 0]LogMaterial: Missing cached shader map for material M_LinkGun, compiling.
[2015.05.12-19.36.09:622][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.36.09:797][ 0]LogTexture:Display: Building textures: T_Spark_01 (AutoDXT)
[2015.05.12-19.36.09:822][ 0]LogMaterial: Missing cached shader map for material M_Spark_01, compiling.
[2015.05.12-19.36.09:838][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_impact_02, compiling.
[2015.05.12-19.36.09:858][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_projectile_mark_01, compiling.
[2015.05.12-19.36.09:878][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_projectile_wave_01, compiling.
[2015.05.12-19.36.09:895][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_impact_01, compiling.
[2015.05.12-19.36.09:915][ 0]LogStaticMesh: Building static mesh SM_LinkGun_impact_01…
[2015.05.12-19.36.09:956][ 0]LogStaticMesh: Built static mesh [40.747425ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_LinkGun_impact_01.SM_LinkGun_impact_01
[2015.05.12-19.36.09:984][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.36.10:241][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_projectile_01, compiling.
[2015.05.12-19.36.10:351][ 0]LogTexture:Display: Building textures: T_shock_nebula_02 (AutoDXT)
[2015.05.12-19.36.11:749][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_projectile_core_01, compiling.
[2015.05.12-19.36.11:786][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_projectile_exterior_01, compiling.
[2015.05.12-19.36.11:823][ 0]LogMaterial: Missing cached shader map for material M_rocket_thruster_02, compiling.
[2015.05.12-19.36.11:860][ 0]LogStaticMesh: Building static mesh SM_rocket_thruster_01…
[2015.05.12-19.36.11:887][ 0]LogStaticMesh: Built static mesh [27.545244ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_rocket_thruster_01.SM_rocket_thruster_01
[2015.05.12-19.36.11:888][ 0]LogStaticMesh: Building static mesh SM_LinkGun_projectile_01…
[2015.05.12-19.36.11:911][ 0]LogStaticMesh: Built static mesh [23.458206ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_LinkGun_projectile_01.SM_LinkGun_projectile_01
[2015.05.12-19.36.11:931][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.36.12:063][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_MF_beam_01, compiling.
[2015.05.12-19.36.12:104][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.36.12:327][ 0]LogMaterial: Missing cached shader map for material M_WP_LinkGun_Panning_Beam_01, compiling.
[2015.05.12-19.36.12:393][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.36.12:577][ 0]LogTexture:Display: Building textures: T_WP_Enforcers_Decal01 (AutoDXT)
[2015.05.12-19.36.12:606][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Link_Impact02…
[2015.05.12-19.36.12:657][ 0]LogTexture:Display: Building textures: T_Gradient_Spherical_01 (AutoDXT)
[2015.05.12-19.36.12:751][ 0]LogMaterial: Missing cached shader map for material M_GPU_Orb_02, compiling.
[2015.05.12-19.36.12:792][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.36.13:002][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Weapons_Link01…
[2015.05.12-19.36.13:035][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Link_FireLayer03…
[2015.05.12-19.36.13:076][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Link_AltFire01…
[2015.05.12-19.36.14:943][ 0]LogTexture:Display: Building textures: T_Stinger_AO (AutoDXT)
[2015.05.12-19.36.18:538][ 0]LogTexture:Display: Building textures: T_Stinger_D (AutoDXT)
[2015.05.12-19.36.23:540][ 0]LogTexture:Display: Building textures: T_Stinger_S (AutoDXT)
[2015.05.12-19.36.26:709][ 0]LogTexture:Display: Building textures: T_WP_Stinger_D (AutoDXT)
[2015.05.12-19.36.32:954][ 0]LogTexture:Display: Building textures: T_WP_Stinger_E (AutoDXT)
[2015.05.12-19.36.33:385][ 0]LogTexture:Display: Building textures: T_WP_Stinger_M3 (AutoDXT)
[2015.05.12-19.36.35:788][ 0]LogTexture:Display: Building textures: T_WP_Stinger_N (BC5)
[2015.05.12-19.36.36:758][ 0]LogMaterial: Missing cached shader map for material M_Stinger, compiling.
[2015.05.12-19.36.36:799][ 0]LogTexture:Display: Building textures: T_EFX_Beam_EnergyScroll_01 (AutoDXT)
[2015.05.12-19.36.36:862][ 0]LogTexture:Display: Building textures: T_EFX_SPMASmoke (AutoDXT)
[2015.05.12-19.36.37:368][ 0]LogMaterial: Missing cached shader map for material M_Stinger_Tracer_beam2, compiling.
[2015.05.12-19.36.37:393][ 0]LogMaterial: Missing cached shader map for material Impact_Mat, compiling.
[2015.05.12-19.36.37:419][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.36.37:477][ 0]LogMaterial: Missing cached shader map for material P_panning_sparks_01, compiling.
[2015.05.12-19.36.37:502][ 0]LogStaticMesh: Building static mesh SM_muzzle_flash_01…
[2015.05.12-19.36.37:526][ 0]LogStaticMesh: Built static mesh [24.229809ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_muzzle_flash_01.SM_muzzle_flash_01
[2015.05.12-19.36.37:526][ 0]LogStaticMesh: Building static mesh SM_weapon_sparks_01…
[2015.05.12-19.36.37:556][ 0]LogStaticMesh: Built static mesh [29.886953ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_weapon_sparks_01.SM_weapon_sparks_01
[2015.05.12-19.36.37:581][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.36.37:741][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.36.38:128][ 0]LogTexture:Display: Building textures: T_lightning_smoke_01 (AutoDXT)
[2015.05.12-19.36.42:922][ 0]LogMaterial: Missing cached shader map for material M_shock_orb_outside_01b, compiling.
[2015.05.12-19.36.42:938][ 0]LogMaterial: Missing cached shader map for material M_square_ramp_01, compiling.
[2015.05.12-19.36.42:981][ 0]LogMaterial: Missing cached shader map for material M_shock__impact_wave_01, compiling.
[2015.05.12-19.36.43:000][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Enforcer_ImpactLayer02…
[2015.05.12-19.36.43:023][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Impact_Dirt02…
[2015.05.12-19.36.43:047][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Impact_Dirt05…
[2015.05.12-19.36.43:089][ 0]LogMaterial: Missing cached shader map for material M_impact_hole_mesh_02, compiling.
[2015.05.12-19.36.43:147][ 0]LogStaticMesh: Building static mesh SM_shock_orb_outside_01…
[2015.05.12-19.36.43:194][ 0]LogStaticMesh: Built static mesh [46.767700ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_shock_orb_outside_01.SM_shock_orb_outside_01
[2015.05.12-19.36.43:221][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.36.43:403][ 0]LogTexture:Display: Building textures: T_FX_TracerModulate (AutoDXT)
[2015.05.12-19.36.43:437][ 0]LogTexture:Display: Building textures: T_WP_GreyDistortion (AutoDXT)
[2015.05.12-19.36.43:470][ 0]LogTexture:Display: Building textures: T_WP_Stinger_Flash_01 (AutoDXT)
[2015.05.12-19.36.43:631][ 0]LogTexture:Display: Building textures: T_WP_StingerShard (AutoDXT)
[2015.05.12-19.36.43:690][ 0]LogMaterial: Missing cached shader map for material M_Stinger_Shard, compiling.
[2015.05.12-19.36.43:702][ 0]LogStaticMesh: Building static mesh S_WP_StingerShard…
[2015.05.12-19.36.43:703][ 0]LogStaticMesh: Built static mesh [1.383353ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_Stinger/Meshes/S_WP_StingerShard.S_WP_StingerShard
[2015.05.12-19.36.43:729][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.36.43:908][ 0]LogMaterial: Missing cached shader map for material M_SniperRifle_muzzle_flash_02b, compiling.
[2015.05.12-19.36.43:929][ 0]LogMaterial: Missing cached shader map for material M_SniperRifle_muzzle_flash_01b, compiling.
[2015.05.12-19.36.43:960][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.36.44:031][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Weapons_Stinger01…
[2015.05.12-19.36.44:081][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Stinger_FireAlt01…
[2015.05.12-19.36.44:135][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Stinger_FireLoop01…
[2015.05.12-19.36.44:224][ 0]LogTexture:Display: Building textures: T_WP_StingerChord_M (AutoDXT)
[2015.05.12-19.36.44:267][ 0]LogTexture:Display: Building textures: T_WP_StingerCord_N (BC5)
[2015.05.12-19.36.44:313][ 0]LogTexture:Display: Building textures: T_WP_StingerCord_D (AutoDXT)
[2015.05.12-19.36.44:576][ 0]LogMaterial: Missing cached shader map for material M_Stinger_Strap, compiling.
[2015.05.12-19.36.44:637][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.36.44:791][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.36.47:627][ 0]LogMaterial: Missing cached shader map for material M_rocket_launcher_thruster_01, compiling.
[2015.05.12-19.36.47:650][ 0]LogMaterial: Missing cached shader map for material M_RocketLauncher_muzzle_flash_01, compiling.
[2015.05.12-19.36.47:669][ 0]LogMaterial: Missing cached shader map for material M_Enforcer_MF_wave_02, compiling.
[2015.05.12-19.36.47:693][ 0]LogStaticMesh: Building static mesh SM_rocket_launcher_thurster_01…
[2015.05.12-19.36.47:706][ 0]LogStaticMesh: Built static mesh [12.709169ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_rocket_launcher_thurster_01.SM_rocket_launcher_thurster_01
[2015.05.12-19.36.47:709][ 0]LogMaterial: Missing cached shader map for material M_RocketLauncher_muzzle_flash_02, compiling.
[2015.05.12-19.36.48:025][ 0]LogTexture:Display: Building textures: T_RocketLauncher_AO (AutoDXT)
[2015.05.12-19.36.51:760][ 0]LogTexture:Display: Building textures: T_RocketLauncher_D (AutoDXT)
[2015.05.12-19.36.56:017][ 0]LogTexture:Display: Building textures: T_RocketLauncher_S (AutoDXT)
[2015.05.12-19.37.00:495][ 0]LogTexture:Display: Building textures: T_WP_RocketLauncher_E (DXT1)
[2015.05.12-19.37.01:530][ 0]LogTexture:Display: Building textures: T_WP_RocketLauncher_M2 (AutoDXT)
[2015.05.12-19.37.02:647][ 0]LogTexture:Display: Building textures: T_WP_RocketLauncher_Mask (DXT1)
[2015.05.12-19.37.04:265][ 0]LogTexture:Display: Building textures: T_WP_RocketLauncher_N (BC5)
[2015.05.12-19.37.05:261][ 0]LogMaterial: Missing cached shader map for material M_RocketLauncher, compiling.
[2015.05.12-19.37.05:304][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_Load01…
[2015.05.12-19.37.05:346][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_AltFireQueue1…
[2015.05.12-19.37.05:362][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_AltFireQueue2…
[2015.05.12-19.37.05:380][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_AltFireQueue3…
[2015.05.12-19.37.05:417][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_Raise01…
[2015.05.12-19.37.05:434][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_Lower02…
[2015.05.12-19.37.05:471][ 0]LogMaterial: Missing cached shader map for material M_3rdPersonFlare, compiling.
[2015.05.12-19.37.05:510][ 0]LogTexture:Display: Building textures: T_RL_ImpactDecalModulate (AutoDXT)
[2015.05.12-19.37.05:559][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_Impact01…
[2015.05.12-19.37.05:587][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_Impact02…
[2015.05.12-19.37.06:302][ 0]LogTexture:Display: Building textures: fms_explosion_base_v1 (AutoDXT)
[2015.05.12-19.37.18:785][ 0]LogMaterial: Missing cached shader map for material mat_explosion_base_03, compiling.
[2015.05.12-19.37.18:831][ 0]LogStaticMesh: Building static mesh SM_smoke_MF_02b…
[2015.05.12-19.37.18:857][ 0]LogStaticMesh: Built static mesh [25.676565ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_smoke_MF_02b.SM_smoke_MF_02b
[2015.05.12-19.37.18:896][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.37.19:082][ 0]LogMaterial: Missing cached shader map for material M_rocket_fire_trail_01, compiling.
[2015.05.12-19.37.19:123][ 0]LogTexture:Display: Building textures: T_Smoke_Puff_Tile_Up (AutoDXT)
[2015.05.12-19.37.19:791][ 0]LogTexture:Display: Building textures: T_smoke_puff_02 (AutoDXT)
[2015.05.12-19.37.26:273][ 0]LogTexture:Display: Building textures: T_SmokePuff_001 (AutoDXT)
[2015.05.12-19.37.26:422][ 0]LogMaterial: Missing cached shader map for material M_trail_smoke_flipbook_01c, compiling.
[2015.05.12-19.37.26:467][ 0]LogMaterial: Missing cached shader map for material M_Rocket_trail_02, compiling.
[2015.05.12-19.37.26:521][ 0]LogMaterial: Missing cached shader map for material M_trail_smoke_flipbook_01b, compiling.
[2015.05.12-19.37.26:569][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.37.26:650][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_Travel01…
[2015.05.12-19.37.26:767][ 0]LogTexture:Display: Building textures: T_EFX_boom_demo2 (AutoDXT)
[2015.05.12-19.37.27:323][ 0]LogMaterial: Missing cached shader map for material M_RocketLauncher_Boom, compiling.
[2015.05.12-19.37.27:353][ 0]LogTexture:Display: Building textures: T_EFX_Explo_01 (AutoDXT)
[2015.05.12-19.37.27:576][ 0]LogTexture:Display: Building textures: T_EFX_GoodSmoke_01 (AutoDXT)
[2015.05.12-19.37.27:800][ 0]LogTexture:Display: Building textures: T_EFX_Smoke_Soft_Blur (AutoDXT)
[2015.05.12-19.37.27:933][ 0]LogMaterial: Missing cached shader map for material M_RocketLauncher_FireNew, compiling.
[2015.05.12-19.37.27:957][ 0]LogTexture:Display: Building textures: T_EFX_LensFlare_Hard (AutoDXT)
[2015.05.12-19.37.28:128][ 0]LogMaterial: Missing cached shader map for material M_Sniper_WallMark, compiling.
[2015.05.12-19.37.28:144][ 0]LogTexture:Display: Building textures: T_VH_Cicada_ExhaustCone_01 (AutoDXT)
[2015.05.12-19.37.28:164][ 0]LogMaterial: Missing cached shader map for material M_SniperRifle_MuzzleFlash, compiling.
[2015.05.12-19.37.28:176][ 0]LogStaticMesh: Building static mesh S_WP_Rocketlauncher_Impact…
[2015.05.12-19.37.28:177][ 0]LogStaticMesh: Built static mesh [1.273453ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_RocketLauncher/Meshes/S_WP_Rocketlauncher_Impact.S_WP_Rocketlauncher_Impact
[2015.05.12-19.37.28:227][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.37.28:367][ 0]LogStaticMesh: Building static mesh S_WP_Rocketlauncher_Rocket_old…
[2015.05.12-19.37.28:377][ 0]LogStaticMesh: Built static mesh [10.180708ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_RocketLauncher/Meshes/S_WP_Rocketlauncher_Rocket_old.S_WP_Rocketlauncher_Rocket_old
[2015.05.12-19.37.28:387][ 0]LogMaterial: Missing cached shader map for material M_rocket_wave_01, compiling.
[2015.05.12-19.37.28:488][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.37.28:703][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.37.28:889][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_GrenadeFloor…
[2015.05.12-19.37.28:906][ 0]LogMaterial: Missing cached shader map for material M_WP_Enforcer_Smoke_thick, compiling.
[2015.05.12-19.37.28:939][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.37.29:040][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.37.29:130][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_AltModeChange01…
[2015.05.12-19.37.29:149][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Weapons_Rocket01…
[2015.05.12-19.37.29:182][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_Fire03…
[2015.05.12-19.37.29:235][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_Load02…
[2015.05.12-19.37.29:281][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_FireGrenadeLayer01…
[2015.05.12-19.37.29:303][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_FireGrenadeLayer02…
[2015.05.12-19.37.29:350][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_SeekLock01…
[2015.05.12-19.37.29:384][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_SeekLost01…
[2015.05.12-19.37.29:406][ 0]LogTexture:Display: Building textures: Rocket2 (G8)
[2015.05.12-19.37.29:408][ 0]LogTexture:Display: Building textures: Rocket3 (G8)
[2015.05.12-19.37.29:409][ 0]LogTexture:Display: Building textures: Rocket1 (G8)
[2015.05.12-19.37.29:411][ 0]LogTexture:Display: Building textures: RocketPrimary (G8)
[2015.05.12-19.37.29:412][ 0]LogTexture:Display: Building textures: Target (AutoDXT)
[2015.05.12-19.37.32:148][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_Lower01…
[2015.05.12-19.37.32:200][ 0]LogTexture:Display: Building textures: T_EFX_Flare_Multi_Color3 (AutoDXT)
[2015.05.12-19.37.32:476][ 0]LogTexture:Display: Building textures: T_FX_CameraDistort (AutoDXT)
[2015.05.12-19.37.32:512][ 0]LogTexture:Display: Building textures: T_swrill_4 (AutoDXT)
[2015.05.12-19.37.32:776][ 0]LogMaterial: Missing cached shader map for material M_Shock_Flair_Multi_Color_mix, compiling.
[2015.05.12-19.37.32:803][ 0]LogTexture:Display: Building textures: T_WP_ShockRifle_Impact (AutoDXT)
[2015.05.12-19.37.32:888][ 0]LogMaterial: Missing cached shader map for material M_WP_ShockRifle_Impact, compiling.
[2015.05.12-19.37.32:915][ 0]LogTexture:Display: Building textures: T_FX_Smokeball (AutoDXT)
[2015.05.12-19.37.32:992][ 0]LogMaterial: Missing cached shader map for material M_WP_ShockRifle_ImpactSmoke, compiling.
[2015.05.12-19.37.33:009][ 0]LogMaterial: Missing cached shader map for material M_WP_ShockRifle_Softlight_2, compiling.
[2015.05.12-19.37.33:047][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.37.33:208][ 0]LogTexture:Display: Building textures: T_EFX_Beam_Electricity_02 (AutoDXT)
[2015.05.12-19.37.33:245][ 0]LogTexture:Display: Building textures: T_Color_Sphere (AutoDXT)
[2015.05.12-19.37.33:572][ 0]LogTexture:Display: Building textures: T_EFX_grey_explo (AutoDXT)
[2015.05.12-19.37.33:713][ 0]LogMaterial: Missing cached shader map for material M_WP_ShockRifle_Panning_Beam, compiling.
[2015.05.12-19.37.33:768][ 0]LogTexture:Display: Building textures: T_EFX_Color_Explo (AutoDXT)
[2015.05.12-19.37.34:071][ 0]LogMaterial: Missing cached shader map for material M_Shock_Flair_Multi_Color_2, compiling.
[2015.05.12-19.37.34:106][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.37.34:185][ 0]LogTexture:Display: Building textures: T_Shockrifle_ASMD_HudLogo_01 (AutoDXT)
[2015.05.12-19.37.34:215][ 0]LogTexture:Display: Building textures: T_ShockRifle_Screen_D (AutoDXT)
[2015.05.12-19.37.34:390][ 0]LogMaterial: Missing cached shader map for material M_ShockProto_Screen, compiling.
[2015.05.12-19.37.35:526][ 0]LogTexture:Display: Building textures: T_ShockRifle_AO (AutoDXT)
[2015.05.12-19.37.48:937][ 0]LogTexture:Display: Building textures: T_ShockRifle_M (AutoDXT)
[2015.05.12-19.37.56:445][ 0]LogTexture:Display: Building textures: T_ShockRifle_M2 (AutoDXT)
[2015.05.12-19.38.01:449][ 0]LogTexture:Display: Building textures: T_ShockRifle_RGB (AutoDXT)
[2015.05.12-19.38.17:512][ 0]LogTexture:Display: Building textures: T_ShockRifle_N (BC5)
[2015.05.12-19.38.21:758][ 0]LogTexture:Display: Building textures: T_PlasmaNoise_A_01 (AutoDXT)
[2015.05.12-19.38.26:238][ 0]LogMaterial: Missing cached shader map for material M_ShockEnergy, compiling.
[2015.05.12-19.38.26:248][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_Whip02…
[2015.05.12-19.38.26:267][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_Whip01…
[2015.05.12-19.38.26:396][ 0]LogTexture:Display: Building textures: T_MuzzleFlash_Masks_01 (AutoDXT)
[2015.05.12-19.38.27:554][ 0]LogMaterial: Missing cached shader map for material M_Shock_MuzzleFlash_01, compiling.
[2015.05.12-19.38.27:570][ 0]LogMaterial: Missing cached shader map for material M_Shock_Plasma_A_02, compiling.
[2015.05.12-19.38.27:594][ 0]LogTexture:Display: Building textures: subUV_Tester_4x4 (AutoDXT)
[2015.05.12-19.38.27:758][ 0]LogTexture:Display: Building textures: subUV_Tester_8x4 (AutoDXT)
[2015.05.12-19.38.27:962][ 0]LogTexture:Display: Building textures: T_UV_Mask_01 (AutoDXT)
[2015.05.12-19.38.28:062][ 0]LogTexture:Display: Building textures: T_FlowMap_Plasma_01 (BGRA8)
[2015.05.12-19.38.28:144][ 0]LogMaterial: Missing cached shader map for material M_Shock_Plasma_B_01, compiling.
[2015.05.12-19.38.28:174][ 0]LogTexture:Display: Building textures: T_Gradient_Spherical_Normal_01 (BC5)
[2015.05.12-19.38.28:342][ 0]LogTexture:Display: Building textures: T_PlasmaDetailNoise_A_Normal_01 (BC5)
[2015.05.12-19.38.28:579][ 0]LogMaterial: Missing cached shader map for material M_Shock_Refraction_01, compiling.
[2015.05.12-19.38.28:619][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.38.28:821][ 0]LogMaterial: Missing cached shader map for material M_Shockrifle_BallHit_LF_01, compiling.
[2015.05.12-19.38.28:835][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_ComboExplosion01…
[2015.05.12-19.38.28:921][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_Impact03…
[2015.05.12-19.38.28:958][ 0]LogMaterial: Missing cached shader map for material M_LensBurst_Modulate_01, compiling.
[2015.05.12-19.38.28:974][ 0]LogTexture:Display: Building textures: T_RaysSoft_01 (AutoDXT)
[2015.05.12-19.38.29:032][ 0]LogMaterial: Missing cached shader map for material M_Shock_LightRays_01, compiling.
[2015.05.12-19.38.29:048][ 0]LogMaterial: Missing cached shader map for material M_Shock_Plasma_D_01, compiling.
[2015.05.12-19.38.29:112][ 0]LogTexture:Display: Building textures: T_FlowMap_Plasma_02 (BGRA8)
[2015.05.12-19.38.29:198][ 0]LogMaterial: Missing cached shader map for material M_Shock_Plasma_E_01, compiling.
[2015.05.12-19.38.29:215][ 0]LogMaterial: Missing cached shader map for material M_Shockrifle_BallHit_HardRing_01, compiling.
[2015.05.12-19.38.29:235][ 0]LogTexture:Display: Building textures: T_Shockrifle_BeamCore_01 (AutoDXT)
[2015.05.12-19.38.29:312][ 0]LogMaterial: Missing cached shader map for material M_Shockrifle_BallRing_01, compiling.
[2015.05.12-19.38.29:333][ 0]LogMaterial: Missing cached shader map for material M_Shockrifle_BallRing_02, compiling.
[2015.05.12-19.38.29:348][ 0]LogMaterial: Missing cached shader map for material M_distortion_sphere_01, compiling.
[2015.05.12-19.38.29:362][ 0]LogStaticMesh: Building static mesh SM_Shock_BallRing_01…
[2015.05.12-19.38.29:406][ 0]LogStaticMesh: Built static mesh [43.622494ms] /Game/RestrictedAssets/Weapons/ShockRifle/VFX/Meshes/SM_Shock_BallRing_01.SM_Shock_BallRing_01
[2015.05.12-19.38.29:427][ 0]LogTexture:Display: Building textures: T_Gradient_Spherical_Normal_02 (BC5)
[2015.05.12-19.38.29:480][ 0]LogMaterial: Missing cached shader map for material M_Shock_Refraction_01, compiling.
[2015.05.12-19.38.29:499][ 0]LogStaticMesh: Building static mesh SM_Shock_LightRays_01…
[2015.05.12-19.38.29:506][ 0]LogStaticMesh: Built static mesh [7.155008ms] /Game/RestrictedAssets/Weapons/ShockRifle/VFX/Meshes/SM_Shock_LightRays_01.SM_Shock_LightRays_01
[2015.05.12-19.38.29:508][ 0]LogStaticMesh: Building static mesh SM_ShockCombo_Sphere_01…
[2015.05.12-19.38.31:229][ 0]LogStaticMesh: Built static mesh [1720.822510ms] /Game/RestrictedAssets/Weapons/ShockRifle/VFX/Meshes/SM_ShockCombo_Sphere_01.SM_ShockCombo_Sphere_01
[2015.05.12-19.38.31:310][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.38.31:694][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_AltFireImpact03…
[2015.05.12-19.38.31:726][ 0]LogTexture:Display: Building textures: T_EFX_BurnEdge (AutoDXT)
[2015.05.12-19.38.31:727][ 0]LogTexture:Warning: GetMipData failed for /Game/RestrictedAssets/Proto/UT3_Weapons/WP_ShockRifle/Textures/T_EFX_BurnEdge.T_EFX_BurnEdge (DXT1)
[2015.05.12-19.38.31:728][ 0]LogTexture:Display: Building textures: T_EFX_BurnEdge (AutoDXT)
[2015.05.12-19.38.31:729][ 0]LogTexture:Display: Building textures: T_EFX_BurnMask (AutoDXT)
[2015.05.12-19.38.31:743][ 0]LogTexture:Display: Building textures: T_EFX_Elect1 (AutoDXT)
[2015.05.12-19.38.31:872][ 0]LogMaterial: Missing cached shader map for material M_Exp_Warp_Shock, compiling.
[2015.05.12-19.38.31:891][ 0]LogStaticMesh: Building static mesh S_lightning_2…
[2015.05.12-19.38.31:894][ 0]LogStaticMesh: Built static mesh [3.129836ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_ShockRifle/Meshes/S_lightning_2.S_lightning_2
[2015.05.12-19.38.31:898][ 0]LogTexture:Display: Building textures: T_Shockrifle_FillamentMasks_01 (AutoDXT)
[2015.05.12-19.38.31:916][ 0]LogMaterial: Missing cached shader map for material M_Shockrifle_AmmoGlowBits_01, compiling.
[2015.05.12-19.38.31:971][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.38.32:077][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_AltFireTravel01…
[2015.05.12-19.38.32:144][ 0]LogMaterial: Missing cached shader map for material M_LensBurst_Translucent_01, compiling.
[2015.05.12-19.38.32:160][ 0]LogMaterial: Missing cached shader map for material M_Shockrifle_Ball_Beam_01, compiling.
[2015.05.12-19.38.32:186][ 0]LogMaterial: Missing cached shader map for material M_Shockrifle_BallHit_01, compiling.
[2015.05.12-19.38.32:198][ 0]LogStaticMesh: Building static mesh SM_Shock_Ball_02…
[2015.05.12-19.38.32:332][ 0]LogStaticMesh: Built static mesh [133.819794ms] /Game/RestrictedAssets/Weapons/ShockRifle/VFX/Meshes/SM_Shock_Ball_02.SM_Shock_Ball_02
[2015.05.12-19.38.32:362][ 0]LogStaticMesh: Building static mesh SM_Shock_Ball_Beam_01…
[2015.05.12-19.38.32:380][ 0]LogStaticMesh: Built static mesh [18.578428ms] /Game/RestrictedAssets/Weapons/ShockRifle/VFX/Meshes/SM_Shock_Ball_Beam_01.SM_Shock_Ball_Beam_01
[2015.05.12-19.38.32:409][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.38.32:589][ 0]LogTexture:Display: Building textures: fntAmbex36_PageA (G8)
[2015.05.12-19.38.32:597][ 0]LogTexture:Display: Building textures: fntAmbex36_PageB (G8)
[2015.05.12-19.38.32:605][ 0]LogTexture:Display: Building textures: fntAmbex36_PageC (G8)
[2015.05.12-19.38.32:614][ 0]LogTexture:Display: Building textures: fntAmbex36_PageD (G8)
[2015.05.12-19.38.32:627][ 0]LogTexture:Display: Building textures: T_shockrifle_BeamCore_02 (AutoDXT)
[2015.05.12-19.38.32:831][ 0]LogTexture:Display: Building textures: T_Shockrifle_BeamReveal_01 (AutoDXT)
[2015.05.12-19.38.32:853][ 0]LogTexture:Warning: GetMipData failed for /Game/RestrictedAssets/Weapons/ShockRifle/VFX/Textures/T_Shockrifle_BeamReveal_01.T_Shockrifle_BeamReveal_01 (DXT1)
[2015.05.12-19.38.32:854][ 0]LogTexture:Display: Building textures: T_Shockrifle_BeamReveal_01 (AutoDXT)
[2015.05.12-19.38.32:876][ 0]LogMaterial: Missing cached shader map for material M_shockrifle_beam_03_1P, compiling.
[2015.05.12-19.38.32:910][ 0]LogMaterial: Missing cached shader map for material M_Shockrifle_Filament_01_1P, compiling.
[2015.05.12-19.38.32:967][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_AltFire01…
[2015.05.12-19.38.33:020][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_AltFireLayer02…
[2015.05.12-19.38.33:054][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_Fire03a…
[2015.05.12-19.38.33:102][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_Fire06a…
[2015.05.12-19.38.33:149][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_Fire07…
[2015.05.12-19.38.33:183][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_Fire08…
[2015.05.12-19.38.33:217][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_Layer02…
[2015.05.12-19.38.33:264][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_Pickup01…
[2015.05.12-19.38.33:319][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.38.33:495][ 0]LogTexture:Display: Building textures: T_Shockrife_SmileyKill_01 (AutoDXT)
[2015.05.12-19.38.33:529][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.38.34:809][ 0]LogMaterial: Missing cached shader map for material M_SniperRifle_impact_dust_01, compiling.
[2015.05.12-19.38.34:861][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.38.35:523][ 0]LogTexture:Display: Building textures: T_WP_SniperRifle_N (BC5)
[2015.05.12-19.38.36:836][ 0]LogTexture:Display: Building textures: T_SniperRifle_D (AutoDXT)
[2015.05.12-19.38.41:331][ 0]LogTexture:Display: Building textures: T_WP_SniperRifle_Mask (AutoDXT)
[2015.05.12-19.38.42:081][ 0]LogTexture:Display: Building textures: T_SniperRifle_AO (AutoDXT)
[2015.05.12-19.38.45:088][ 0]LogTexture:Display: Building textures: T_SniperRifle_S (AutoDXT)
[2015.05.12-19.38.48:320][ 0]LogMaterial: Missing cached shader map for material M_SniperRifle, compiling.
[2015.05.12-19.38.48:356][ 0]LogMaterial: Missing cached shader map for material M_SniperRifle_beam_01_1P, compiling.
[2015.05.12-19.38.48:387][ 0]LogMaterial: Missing cached shader map for material M_SniperRifle_muzzle_flash_02a, compiling.
[2015.05.12-19.38.48:422][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.38.48:512][ 0]LogMaterial: Missing cached shader map for material M_SniperRifle_muzzle_flash_01a, compiling.
[2015.05.12-19.38.48:530][ 0]LogStaticMesh: Building static mesh SM_smoke_MF_02…
[2015.05.12-19.38.48:615][ 0]LogStaticMesh: Built static mesh [85.196091ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_smoke_MF_02.SM_smoke_MF_02
[2015.05.12-19.38.48:637][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.38.48:821][ 0]LogTexture:Display: Building textures: HUD_sniper_mask (AutoDXT)
[2015.05.12-19.38.50:451][ 0]LogTexture:Warning: GetMipData failed for /Game/RestrictedAssets/Proto/UI/HUD/Crosshair/HUD_sniper_mask.HUD_sniper_mask (DXT5)
[2015.05.12-19.38.50:509][ 0]LogTexture:Display: Building textures: HUD_sniper_mask (AutoDXT)
[2015.05.12-19.38.52:068][ 0]LogTexture:Display: Building textures: HUD_sniper_ring2 (AutoDXT)
[2015.05.12-19.38.52:195][ 0]LogTexture:Warning: GetMipData failed for /Game/RestrictedAssets/Proto/UI/HUD/Crosshair/HUD_sniper_ring2.HUD_sniper_ring2 (DXT5)
[2015.05.12-19.38.52:210][ 0]LogTexture:Display: Building textures: HUD_sniper_ring2 (AutoDXT)
[2015.05.12-19.38.52:335][ 0]LogMaterial: Missing cached shader map for material SniperOverlay, compiling.
[2015.05.12-19.38.52:341][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Weapons_Sniper01…
[2015.05.12-19.38.52:367][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Sniper_Fire01…
[2015.05.12-19.38.52:418][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Sniper_Fire03…
[2015.05.12-19.38.52:478][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Sniper_FireLayer01…
[2015.05.12-19.38.52:504][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Sniper_FireLayer02…
[2015.05.12-19.38.52:541][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Sniper_ZoomIn01…
[2015.05.12-19.38.52:566][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Sniper_ZoomLoop02…
[2015.05.12-19.38.52:602][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Sniper_ZoomOut01…
[2015.05.12-19.38.52:628][ 0]LogTexture:Display: Building textures: TargetCircle (AutoDXT)
[2015.05.12-19.38.52:656][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
[2015.05.12-19.38.52:781][ 0]LogTexture:Display: Building textures: T_NSA_2_D (AutoDXT)
[2015.05.12-19.38.52:847][ 0]LogTexture:Display: Building textures: UTScoreboard01 (AutoDXT)
[2015.05.12-19.38.52:931][ 0]LogTexture:Warning: GetMipData failed for /Game/RestrictedAssets/UI/Textures/UTScoreboard01.UTScoreboard01 (DXT5)
[2015.05.12-19.38.52:935][ 0]LogTexture:Display: Building textures: UTScoreboard01 (AutoDXT)
[2015.05.12-19.38.53:029][ 0]LogTexture:Display: Building textures: CountryFlags (AutoDXT)
[2015.05.12-19.38.53:070][ 0]LogTexture:Warning: GetMipData failed for /Game/RestrictedAssets/UI/Textures/CountryFlags.CountryFlags (DXT1)
[2015.05.12-19.38.53:074][ 0]LogTexture:Display: Building textures: CountryFlags (AutoDXT)
[2015.05.12-19.38.53:122][ 0]LogTexture:Display: Building textures: crosshair (AutoDXT)
[2015.05.12-19.38.53:159][ 0]LogTexture:Display: Building textures: UI_HUD_BaseA (AutoDXT)
[2015.05.12-19.38.53:462][ 0]LogTexture:Display: Building textures: UI_HUD_DamageDir (AutoDXT)
[2015.05.12-19.38.53:471][ 0]LogTexture:Warning: GetMipData failed for /Game/RestrictedAssets/Proto/UI/HUD/Elements/UI_HUD_DamageDir.UI_HUD_DamageDir (DXT5)
[2015.05.12-19.38.53:490][ 0]LogTexture:Display: Building textures: UI_HUD_DamageDir (AutoDXT)
[2015.05.12-19.38.53:542][ 0]LogTexture:Display: Building textures: HUDAtlas01 (AutoDXT)
[2015.05.12-19.38.53:898][ 0]LogTexture:Warning: GetMipData failed for /Game/RestrictedAssets/UI/HUDAtlas01.HUDAtlas01 (DXT5)
[2015.05.12-19.38.53:936][ 0]LogTexture:Display: Building textures: HUDAtlas01 (AutoDXT)
[2015.05.12-19.38.54:306][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_UI_EnemySpree01…
[2015.05.12-19.38.54:462][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_UI_EnemySpreeBroken01…
[2015.05.12-19.38.55:616][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave CompileSuccess…
[2015.05.12-19.38.55:736][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave CompileFailed…
[2015.05.12-19.38.55:825][ 0]LogMaterial: Missing cached shader map for material BaseColor, compiling.
[2015.05.12-19.38.55:842][ 0]LogMaterial: Missing cached shader map for material CustomDepth, compiling.
[2015.05.12-19.38.55:859][ 0]LogMaterial: Missing cached shader map for material DecalMask, compiling.
[2015.05.12-19.38.55:875][ 0]LogMaterial: Missing cached shader map for material FinalImage, compiling.
[2015.05.12-19.38.55:891][ 0]LogMaterial: Missing cached shader map for material LightingModel, compiling.
[2015.05.12-19.38.55:906][ 0]LogMaterial: Missing cached shader map for material MaterialAO, compiling.
[2015.05.12-19.38.55:921][ 0]LogMaterial: Missing cached shader map for material Metallic, compiling.
[2015.05.12-19.38.55:935][ 0]LogMaterial: Missing cached shader map for material Opacity, compiling.
[2015.05.12-19.38.55:951][ 0]LogMaterial: Missing cached shader map for material Roughness, compiling.
[2015.05.12-19.38.55:966][ 0]LogMaterial: Missing cached shader map for material SceneColor, compiling.
[2015.05.12-19.38.55:983][ 0]LogMaterial: Missing cached shader map for material SceneDepth, compiling.
[2015.05.12-19.38.56:011][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
[2015.05.12-19.38.56:041][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling.
[2015.05.12-19.38.56:058][ 0]LogMaterial: Missing cached shader map for material Specular, compiling.
[2015.05.12-19.38.56:072][ 0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling.
[2015.05.12-19.38.56:089][ 0]LogMaterial: Missing cached shader map for material WorldNormal, compiling.
[2015.05.12-19.38.56:111][ 0]LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling.
[2015.05.12-19.38.56:141][ 0]LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling.
[2015.05.12-19.38.56:160][ 0]LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling.
[2015.05.12-19.38.56:287][ 0]LogObj: 145568 objects as part of root set at end of initial load.
[2015.05.12-19.38.56:287][ 0]LogUObjectAllocator: 46325840 out of 0 bytes used by permanent object pool.
[2015.05.12-19.38.56:345][ 0]LogMaterial: Missing cached shader map for material HighResScreenshot, compiling.
[2015.05.12-19.38.56:366][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotMask, compiling.
[2015.05.12-19.38.56:404][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling.
[2015.05.12-19.38.56:501][ 0]LogEngine: Initializing Engine…
[2015.05.12-19.38.56:517][ 0]LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
[2015.05.12-19.38.56:619][ 0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
[2015.05.12-19.38.56:993][ 0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material.
[2015.05.12-19.38.57:091][ 0]LogTexture:Display: Building textures: DefaultWhiteGrid (AutoDXT)
[2015.05.12-19.38.57:108][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
[2015.05.12-19.38.57:474][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
[2015.05.12-19.38.57:851][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
[2015.05.12-19.38.57:944][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling.
[2015.05.12-19.38.57:979][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
[2015.05.12-19.38.58:008][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
[2015.05.12-19.38.58:024][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
[2015.05.12-19.38.58:046][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
[2015.05.12-19.38.58:062][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
[2015.05.12-19.38.58:077][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
[2015.05.12-19.38.58:090][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling.
[2015.05.12-19.38.58:118][ 0]LogTexture:Display: Building textures: InvalidLightmapSettings (AutoDXT)
[2015.05.12-19.38.58:195][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
[2015.05.12-19.38.58:224][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
[2015.05.12-19.38.58:245][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling.
[2015.05.12-19.38.58:261][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling.
[2015.05.12-19.38.58:285][ 0]LogTexture:Display: Building textures: HeatmapGradient (BGRA8)
[2015.05.12-19.38.58:290][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling.
[2015.05.12-19.38.58:366][ 0]LogTexture:Display: Building textures: PreviewShadowIndicator (BGRA8)
[2015.05.12-19.38.58:427][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
[2015.05.12-19.38.58:449][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
[2015.05.12-19.38.58:464][ 0]LogTexture:Display: Building textures: BSPVertex (AutoDXT)
[2015.05.12-19.38.58:474][ 0]LogTexture:Display: Building textures: Good64x64TilingNoiseHighFreq (G8)
[2015.05.12-19.38.58:482][ 0]LogTexture:Display: Building textures: DefaultBokeh (BGRA8)
[2015.05.12-19.38.58:493][ 0]LogTexture:Display: Building textures: PreintegratedSkinBRDF (BGRA8)
[2015.05.12-19.38.58:513][ 0]LogTexture:Display: Building textures: MiniFont (AutoDXT)
[2015.05.12-19.38.58:521][ 0]LogTexture:Display: Building textures: WeightMapPlaceholderTexture (BGRA8)
[2015.05.12-19.38.58:531][ 0]LogTexture:Display: Building textures: Texture2D_29 (AutoDXT)
[2015.05.12-19.38.58:548][ 0]LogTexture:Display: Building textures: Texture2D_28 (AutoDXT)
[2015.05.12-19.38.58:592][ 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
[2015.05.12-19.38.58:742][ 0]LogInit: FAudioDevice initialized.
[2015.05.12-19.38.58:811][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.05.12-19.38.59:215][ 0]LogDerivedDataCache: Saved boot cache 0.40s 508MB …/…/…/UnrealTournament/DerivedDataCache/Boot.ddc.
[2015.05.12-19.38.59:334][ 0]LogInit: Texture streaming: Enabled
[2015.05.12-19.38.59:356][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.05.12-19.38.59:356][ 0]LogAnalytics: ET APIKey = UTEditor.Binary.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.0-2532759+++depot+UE4-UT-Releases
[2015.05.12-19.38.59:356][ 0]LogAnalytics: ET APIKey = UTEditor.Binary.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.0-2532759+++depot+UE4-UT-Releases
[2015.05.12-19.38.59:357][ 0]LogAnalytics: SetUserId ebe4df9b4ec90189c896cc892801a0f1|bfeaa3b316644f30a7798d081d916025|88e86552-652f-4d4a-9f06-f54ee8cef831
[2015.05.12-19.38.59:358][ 0]LogAnalytics: AnalyticsET::StartSession [UTEditor.Binary.Release]
[2015.05.12-19.38.59:431][ 0]LogInit: Transaction tracking system initialized
[2015.05.12-19.38.59:530][ 0]SourceControl: Info Source control is disabled
[2015.05.12-19.38.59:617][ 0]BlueprintLog: New page: Editor Load
[2015.05.12-19.38.59:655][ 0]LogAssetRegistry: FAssetRegistry took 0.0125 seconds to start up
[2015.05.12-19.39.01:865][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.05.12-19.39.01:865][ 0]LogThreadingWindows:Error: Runnable thread FAssetDataGatherer crashed.
[2015.05.12-19.39.01:865][ 0]LogWindows: === Critical error: ===
Fatal error: [File:D:\BuildFarm\buildmachine++depot+UE4-UT-Releases\Engine\Source\Runtime\AssetRegistry\Private\NameTableArchive.cpp] [Line: 97]
Bad name index 0/0
KERNELBASE.dll!UnknownFunction (0x000007fefceaaaad) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fed86e88e4) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fed8567e9f) + 0 bytes [UnknownFile:0]
UE4Editor-AssetRegistry.dll!UnknownFunction (0x000007fec821b96b) + 0 bytes [UnknownFile:0]
UE4Editor-AssetRegistry.dll!UnknownFunction (0x000007fec824848e) + 0 bytes [UnknownFile:0]
UE4Editor-AssetRegistry.dll!UnknownFunction (0x000007fec82451b8) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fed86e7bb6) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fed86dcb9d) + 0 bytes [UnknownFile:0]
kernel32.dll!UnknownFunction (0x0000000076ee59cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007701b891) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007701b891) + 0 bytes [UnknownFile:0]
Crash in runnable thread FAssetDataGatherer
[2015.05.12-19.39.02:238][ 0]LogExit: Executing StaticShutdownAfterError
[2015.05.12-19.39.02:238][ 0]LogWindows:Error: Error reentered: Runnable thread FAssetDataGatherer crashed.
[2015.05.12-19.39.02:238][ 0]LogWindows:Error: HandleError re-entered.
[2015.05.12-19.39.02:238][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2015.05.12-19.39.02:238][ 0]Log file closed, 05/12/15 14:39:02