Physx Lab - "Multi FBX" can't be destroyed
I have serious trouble importing destruction meshes from physx lab that were exported with more than 1 Object https://developer.nvidia.com/apex-destruction-physxlab-tutorials#multiple_fbx from Blender. I just can't get them to destroy, but that's not the whole truth...
I have 1 Multi FBX mesh that is destructible! However, no mater what I try, I can't get any other one to work. Also if I fire enough projectiles, they may eventually break up. With some settings and me running around like mad I was also able to achieve some more reliable destruction, however if I don't run around like mad, I can again fire 100 projectiles until one may eventually break up.
It's really driving me crazy, I didn't sleep the whole night, trying every export option of Blender and Physx I could think of, but no chance. All, but the one (my first) Multi FBX just won't destruct as intended from my Projectiles (destruction by player collision has worked for some settings).
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