Is it possible to make PlayParticleEffect notifies condition-based?

Currently, Right-click a notify can open the blueprint of the notify, but the blueprint is not an instance of per notify, so I can’t edit individual notify via this blueprint. For example, a character may not always has only one kind of footstep effect when he walks on various surfaces in a game. If I need to let one notify play various particle effects depending on various conditions, what do I do?

Any advices?